RimWorld

RimWorld

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[SYR] Set Up Camp
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
362.309 KB
Aug 7, 2018 @ 10:51pm
Oct 22, 2022 @ 1:46pm
38 Change Notes ( view )

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[SYR] Set Up Camp

In 1 collection by Syrchalis
[SYR] Syrchalis' Mods
24 items
Description
Set up camp, once again!




For all your caravan managing needs, you can now set up camp anywhere. This let's you travel to hunt, forage and mine without having to 'settle' every time.





Settings:
  • Map size range - how large camp maps will be
  • Leaving timer - when you are forced to leave, set to zero to disable
  • Abandoned camp duration - how long the abandoned camp will block the tile after leaving, set to zero to disable
  • Enable resource - spawns camp maps with resources
  • Enable permanent camps - allows camps to remain on the map when empty
  • Enable caravan/normal events - allows these events to happen on the camp map
It is advisable to use the default settings. Turning off the leaving timer and/or the abandoned camp duration will make this mod vastly more overpowered. You can turn on events if you intend to use camps for longer whiles.

Adjusting the leaving timer setting will affect existing camps in special ways:
  • Increasing the leaving timer will add time to existing camps
  • Decreasing the leaving timer will not affect existing camps
  • Setting the leaving timer to zero will remove the timer from existing camps
  • Setting the leaving timer from zero to non-zero will add a timer to existing camps

Note: Permanent camps allows camps to keep existing if all pawns leave. It does not overwrite the leaving timer, to do that you need to set the leaving timer to zero.





Savegames:
  • Adding: Safe (if no active caravans)
  • Removing: Not safe

Incompatibilities:
  • None

A note about ghost pawns:
If you leave a camp empty, while you have 'permanent camps' on, there will be an empty square in the colonist bar. This seems to be a vanilla feature, not a bug, as the same happens with settlements.






If you enjoy my mods consider dropping me a dime:
[ko-fi.com][www.patreon.com]


Credits:
Originally by Nandonalt
Re-written by me
Popular Discussions View All (10)
12
Nov 8, 2021 @ 1:14am
SRTS Expanded Compability
Jake
4
Oct 12, 2023 @ 8:24am
Does this work for version 1.4?
Daeminos
8
Sep 16, 2023 @ 2:18pm
Error while generating a map
Strives
801 Comments
Jet May 9 @ 11:37am 
essential mod
Patient May 6 @ 11:35am 
see 5 comments below yours
AAAAA May 6 @ 10:35am 
why o7 ? did the dev give up the mod or there no more interest to update it? or now is implemented on vanilla? Set up camp add a little yet so powerful and useful option.
rulz May 1 @ 4:06pm 
o7
olaflexalex0306 Apr 30 @ 5:15pm 
I love that
Pong Apr 28 @ 9:57pm 
Appreciate the grace of how you picked this up.
Zorg Apr 28 @ 8:08pm 
Thanks A bunch @Alias! I really appreciate it.
I'm playing a "Sea-Raider" Playthrough with Vehicle-framework and boats, and this is essential if you need to make a temporary rest on a shoreline without all the overhead of a permanent colony.
Alias Apr 28 @ 7:57pm 
Syrchalis has stepped away from modding [discord.com], as such I'll be adopting a few of their mods, including this one. 1.5 update here: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3234938357
heymegalodon Apr 28 @ 9:24am 
It works on 1.5? I just can't play without it.
Atos Apr 28 @ 12:33am 
Alos looking for forward to 1.5 for this one. Me and my kids really miss it! Please update