Transport Fever

Transport Fever

74 ratings
Burlington Northern EMD F7
Scenario: USA
Vehicle: Locomotive
File Size
47.793 MB
Aug 5, 2018 @ 12:21pm
1 Change Note ( view )

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Burlington Northern EMD F7

'Covered Wagons', or 'The diesel that did it', the F7 is America's most recognizable locomotive by a country mile. Reskin by NoAchievement4U.

Stats for Nerds
Top Speed: 102 MPH
Power: 1500 HP (each)
Tractive Effort: 178 kN
Weight: 124 tons
Available: 1949-1960
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Disclaimer: By downloading this mod/skin you agree to not share any modifications you make without permission from NoAchievement4U, the owner of the original content. I am not responsible for any damage/problems this mod causes.
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NoAchievement4U  [author] Oct 20, 2018 @ 5:21pm 
@Zerghnandus - I have had maybe a dozen people tell me about how the tractive effort sucks. well, I don't know what to do about it because I looked at the code and I even had another person look at the code and they told me it was fine. I personally think its more realistic the way it runs now, it takes off slow just like the prototype.

People need to realize, most modders over power their engines
zerghnandus Oct 20, 2018 @ 8:43am 
@NoAchievment4U Sorry man, no intention of complaining, just an honest question. Will look him up. Thanks for your work anyways ! :steamhappy:
NoAchievement4U  [author] Oct 19, 2018 @ 10:42am 
For everyone complaining about tractive effort, contact Donoteat. Not me. He created the mod for me and he also programmed it. I did the painting. I am sick and tired of the tractive effort complaints.
zerghnandus Oct 19, 2018 @ 7:02am 
Any ide why this engine on my game has nowhere near 1500HP and only 54kn of tractive effort?
The Shako'd Retard Aug 14, 2018 @ 12:51am 
The joys of model railroading right there. My only issue bigger than finances is space for a layout. I have stacks of Kato unitrack, but nowhere to set it up.
NoAchievement4U  [author] Aug 11, 2018 @ 11:19pm 
@Dog Turds (love the name lol) That sounds like a fair enough reason. I never considered it since I only play with no costs and . . . since I started doing these skins, I haven't actually been able to play the game beyond testing... so all that info went over my head when uploading these mods. I do see now where it is important for users to be able to see this. but I also know that these stats are easily changed through changing the model file.

Also, for all my mods so far, I am skinning Donoteat's content as the content I am skinning I paid for with my own money to have made.

So, what is my reason for making skins? It's somewhat simple and sad at the same time. I have no place to make a layout and I cannot afford to make a layout even if I did have the space for it. Making these skins allows me to live that unattainable dream of having a layout one day with all my favorite trains, roadnames, engines/coaches/rollingstock.

It sucks being poor.
Dog Turds Aug 11, 2018 @ 3:36pm 
The data he is refering to is the top speed, cargo capacity, purchase cost, operating cost, can we change the color from green. Thank you for making such a beautiful looking train.
NoAchievement4U  [author] Aug 11, 2018 @ 2:24pm 
Ok serious question for everyone, why do people want data on these mods? they aren't the real thing...

can you give me a reason to add this data to the description for each mod?
jakob02 Aug 11, 2018 @ 12:21pm 
Any data?
Teapop311 Aug 10, 2018 @ 9:07am 
There were also more BN Coaches made far before the locomotive was