Kerbal Space Program

Kerbal Space Program

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Ariane 5 / ATV replica
   
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Craft
Craft Type: Ship
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Aug 5, 2018 @ 8:48am
Nov 1, 2018 @ 3:49am
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Ariane 5 / ATV replica

In 1 collection by Sky_walker
Arianespace Launchers Fleet
3 items
Description
Realistic replica of the Ariane 5, works Stock-only, works with RSS (RealSolarSystem)

Originally built to celebrate VA219. The last flight of the ATV-series spacecrafts, the Georges Lemaître ATV lifted on 29 July 2014 to date still being the heaviest ISS cargo mission. Arianespace was the launch provider for the European Space Agency (ESA), primary contructor for the spacecraft was the EADS Astrium (nowadays: Airbus Space).

This ATV doesn't have a pressurized cargo space, instead, to give it some utility, it carries liquid fuel/oxidizer in Rockomax X200-32 Fuel Tank, which makes it an excellent spacecraft for various sorts of rescue missions. In particular due to its immerse delta-v in stock KSP that allows it to reach almost every orbit, often even multiple orbits. In particular given that even the upper stage itself has a huge amount of delta-V to spare that allows it to reach a number of orbits without even staging and igniting monopropellants of the ATV itself.

Launch instructions
Without any mods it's an easy-to-launch, grossly overpowered launcher that even the very beginners can use to reach orbit or any of the moons. More skilled players can even try other planets!

  1. [R], [T] to enable SAS and RCS, [Z] set engine to full trottle
  2. [Space] to ignite Vulcain, [space] again to ignite EAPs.
  3. Wait till EAPs run out of fuel. [space] to discard them.
  4. Look at the top bar, wait till you get to the dark-blue atmospheric density bar, [space] to drop fairings.
  5. Now gently rotate rocket with [D] to aim at the horizon. Control rotation with [Q] and [E]
  6. Wait till you run out of fuel in the main stage, [space] to drop it, [space] again to ignite engine of the upper stage (Aestus engine on EPS upper stage)
  7. You can either throttle down and keep pointing at horizon while looking at the map [M] to see how it slowly circulizes, or less realistic approach: press [X] to shut the engine off, press [1] to deploy solar panels (important not to run out of power!) and wait till you approach Apsis, then correct rotation to point at horizon, [Z] to full-thrust and look at map till your circulize.
  8. Welcome to orbit! Seriously though - remember about solar panels if you coast (action group 1), enjoy plenty of spare delta-V once you reach the orbit! ;)

Simplifications
Of course KSP doesn't support everything real rocket had, therefore few simplifications had been made for the sake of the gameplay:

  • There are no Size 2 gimbaled solid rocket boosters. So I had to reproduce them with four regular boosters stacked. No gimballing though
  • There is no Size 3 equivalent of Poodle, so rocket is using Skipper instead, and unrealistic staging with 4-parts fairing that otherwise shouldn't be there
  • There is no proper representation of the vehicle equipment bay (VEB) that's the control module of the rocket, got batteries, many other systems, but importantly: the altitude control system (SCA - Systeme de Contrôle d'Attitude) that controls rotation of the upper stage. It is represented by the Vernor Engines that use liquid fuel instead of monopropellant thrusters due to their inefficiency. Vernor Engines allow to deliver enough thrust to allows for much easier control of the rotational moment of the rocket
  • There is no way to tie enabling of RCS thrusters on the rocket to staging, so RCS thrusters on the ATV respond along with the upper stage thrusters. You can disable them and tie action group to re-enable them after the separation (I did not want to do this to make it more newbie-friendly)

Kerbal Engineer
  • Delta-V: 9 792 m/s (stages: 1489m/s, 2374m/s, 2397m/s, 3531m/s)
  • Mass: 430 284 kg
  • Cost: √114 385.8
  • Parts Count: 80
25 Comments
Sky_walker  [author] Oct 19, 2022 @ 9:15am 
@Jayden yes, easily :)
Jayden Oct 19, 2022 @ 5:24am 
Can this fly to the moon?
Sky_walker  [author] Jan 16, 2022 @ 8:09am 
@Paem, what's the problem? I'd gladly help out resolving any issues with the launcher
Paem Jan 15, 2022 @ 9:03pm 
Not functional.
LucSon Jun 3, 2020 @ 9:58am 
@Sky_Walker I agree, but it's still more Kerbal.
Sky_walker  [author] Jun 3, 2020 @ 2:01am 
JoMiMi - true, but... that model... it's got proportions all over the place. If you would remove the decals I would have never guessed it's supposed to be Ariane 5. Look at the split-image of my version in the thumbnail - I did my best to keep it in-line with the real launcher. Meanwhile what we seem to be getting :steamfacepalm: oh, I really hope they will fix it.
LucSon Jun 2, 2020 @ 11:18am 
Now it's gonna be stock
Arctic Sep 16, 2019 @ 5:06pm 
oh thanks
Sky_walker  [author] Sep 11, 2019 @ 11:52am 
You will find it on KSP Official Forum, Real Solar System thread [forum.kerbalspaceprogram.com]
Arctic Sep 10, 2019 @ 9:00pm 
how do you get the Real Solar System Mod?