RimWorld

RimWorld

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Rimlaser
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
15.420 MB
Aug 4, 2018 @ 9:46am
Jun 16 @ 4:21am
42 Change Notes ( view )

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Rimlaser

Description
Adds laser weapons to the game. They shoot proper laser beams and have graphics inspired by UFO: XCOM game.

Adds weapon types: pistol, rifle, heavy, sniper, minigun, incendiary lasers and a tesla gun.

Those weapons can be purchased from vendors, or crafted after a spacer-level research (after Charged Shot). You need a special kind of crystal to make laser weapons, which can either be deep mined or purchased from vendors.

Also adds a laser turret. Does not require barrel maintenance, but consumes 30Wd per shot from batteries.

Japanese translation contributed by Proxyer.

Various contributions by Ian (Suffix).

B19 version: https://github.com/AUTOMATIC1111/Rimlaser/releases/tag/1.0

B18 version: https://steamcommunity.com/sharedfiles/filedetails/?id=1470061972

UPDATES
16-Jul-2021
- 1.3

28-Feb-2020:
- added a recipe to disassemble laser guns
- redid some graphics
Popular Discussions View All (1)
5
Apr 7, 2024 @ 5:24am
Rimlaser for Combat Extended
Ackapus
326 Comments
Mike3223cz Jun 27 @ 12:56pm 
how does one get the crystals for the prisms?
Dizzy Ioeuy Jun 16 @ 2:05pm 
This happens when you use Rimlaser without the gunplay mod. Might want to do a logic check for the other mod existing or not.
Dizzy Ioeuy Jun 16 @ 1:22pm 
Error in v1.6

Type Gunplay.GunPropDef is not a Def type or could not be found, in file RimlaserGunplay.xml. Context: <Gunplay.GunPropDef><defName>Rimlaser_LaserRifle</defName><barrelLength>0</barrelLength></Gunplay.GunPropDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
K Dec 27, 2024 @ 7:38pm 
So, tribals can spawn with this so beware, i'm uninstalling for that reason lol, i would thought i would see the rimlaser actually spawn when i fight idk, rough outlanders at least
Dizzy Ioeuy Jul 6, 2024 @ 4:43pm 
RimLaser patch so the basic lasers do BURN damage and not BOMB damage.

https://steamcommunity.com/sharedfiles/filedetails/?id=3283592628
NOMAD Apr 15, 2024 @ 11:00am 
Still no update to fix the heavy laser minigun out of metal? I know we can add the category line ourselves, but if the mod updates then it reverts it.
Far-Seeker Apr 12, 2024 @ 10:27am 
Thanks for the update to 1.5!
eastpaw Dec 4, 2023 @ 11:24pm 
The mounted heayy laser shows up as a neolithic Ranged Weapons research item. Possibly Rimlaser doesn't play well with one of my mods?

PawnsChooseResearch (Continued)
https://steamcommunity.com/sharedfiles/filedetails/?id=2904905818

Research Reinvented: Stepping Stones
https://steamcommunity.com/sharedfiles/filedetails/?id=2868389782&searchtext=stepping

ResearchPal - 1.4 Repackage
https://steamcommunity.com/sharedfiles/filedetails/?id=2982967973
CMDR Youth Jul 13, 2023 @ 2:14pm 
Could a decent modder here make a patch that changes these weapons to deal Burn damage?
Rimlaser is a fantastic mod, and I love laser lightshows during combat, but I'd like to be able to take more prisoners.
NOMAD Apr 20, 2023 @ 6:20am 
Been a hot minute but for anyone having issues with making the Heavy lLaser Minigun Turret out of anything other than rock, you need to edit the RimlaserTurrets.xml and add the line for Metallic as a category. Should look like this afterwads:

<stuffCategories>
<li>Metallic</li>
<li>Stony</li>
</stuffCategories>