Total War: ATTILA

Total War: ATTILA

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More Useful Building slots
   
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Tags: mod, Campaign
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374.308 KB
Aug 3, 2018 @ 11:51pm
Feb 24, 2019 @ 9:06pm
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More Useful Building slots

In 1 collection by Sheph
Little Shepherd Innovations
36 items
Description
Want more slots in Attila?
Sorry, it's hard-coded.
However, this mod attempts to solve the problem that limited slots restrict empire development and the ability to adapt to changing city foci.

1) Buildings convert to many more similar buildings without tearing down to a lower level. I have particularly fleshed out the WRE and ERE civic building trees.
Recommendations welcome.
2)Buildings in a slot are much cheaper to convert to another building. The AI gets an even larger bonus. It is hoped they will adapt more readily.
3) You can build more kinds of buildings in slots. I have focused on fleshing out mostly the Roman settlements.
For example, you can now build military upgrade buildings in Roman cities. I can try to expand this at your request.
There is an odd doubling in the selection popup due to this nice feature. Just ignore the duplicate.

This should be compatible with most Attila mods that haven't completely removed or renamed the normal buildings.

Help those improving Attila


LS collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1420203491
19 Comments
Sheph  [author] Oct 4, 2023 @ 7:03pm 
I have to admit my ammo mod on Attila no longer works >70%. My Thrones ammo mod is top notch. I think many of the most committed developers are waiting to see if CA is planning to turn back to history and see if the Dawnless Days mod can overhaul the map and CAI to make new adventures. Bannerlord is where I'm focusing my modding efforts these days.
Milan [BE] Oct 4, 2023 @ 4:07am 
i played 1212ad last week and it was still working. i had no idea the August update broke alot of things. Haven't played Rome2 & Atilla for several years so i'm trying out old and new mods, especially ammo mods of which most are broken.
Sheph  [author] Oct 3, 2023 @ 7:45pm 
It shouldn't be too hard. Quite a few mods had it until the August update which broke it. Has MK1212 fixed it? I personally don't have time for that. What this mod does is present a way to switch between building chains to match the needs of the region/province with minimal expense and time. It is incomplete as it focuses mainly on ERE/WRE primary slots. I have an overhaul that includes it but I don't think the fanbase is large enough to justify the time.
Milan [BE] Oct 1, 2023 @ 8:17am 
1212ad found a way to get 10 buildingslots, why not try to make one for vanilla/AoC?
Sheph  [author] Dec 10, 2021 @ 2:47pm 
Probably not. The concept can be applied but I don't think they implemented it.
ludo.76 Dec 10, 2021 @ 7:37am 
is it compatible with ancient empire ?
Sheph  [author] Oct 6, 2020 @ 5:30am 
Only one table is included. I intend to add the other slot tables by Friday to the bugfix patch. Special requests?
Alessar 🐺🦄🦅 Oct 6, 2020 @ 12:12am 
This is included in your Attila Campaign Community Bug Fixes and Indispensable Features right?
Sheph  [author] Feb 19, 2020 @ 12:34pm 
I think it's only 50-50 chance. An early game yes. A late game perhaps not.
dasdasdweeqwe Feb 18, 2020 @ 8:07am 
save game?