Counter-Strike 2

Counter-Strike 2

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High School
   
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Game Mode: Classic, Deathmatch
Tags: Map
File Size
Posted
Updated
10.451 MB
Aug 3, 2018 @ 4:48pm
Aug 5, 2018 @ 12:44pm
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High School

Description
My love-letter to the best 4 years of my life. I want to thank all the faculty and students of my high school for making it a second home for me.

I have recreated my high school to the best of my ability and turned it into a complete CS:GO map! Fight to des
8 Comments
smoking cigarette spider Nov 7, 2018 @ 8:39am 
sexy map +460000000000000000000000 rep
Proud Feather Sep 10, 2018 @ 2:30pm 
Very funny how the T pistol is a tec-9.
Grand Admiral Epstein Aug 9, 2018 @ 5:35pm 
lmao i can use this map to pratice for the real thing thx
messy Aug 9, 2018 @ 10:48am 
fortnite
moosey Aug 4, 2018 @ 6:56pm 
No problem! I'm excited to see where you'll take this map, so keep up the good work.
GoChiefs18  [author] Aug 4, 2018 @ 6:44pm 
Thank you so much @moosey for your comment. This map has eaten most of my summer and It still amazes me how much more it can improve. I will take your advice to heart and update the map as soon as I can find the time. My vision for the map was split between full re-creation and competetive map for most of the design process. This shows in the huge amount of doors and un-clipped areas. I wanted to see how the community felt about the map before I sectioned off large parts of the school, and your feedback has been very helpful in that regard.
moosey Aug 4, 2018 @ 5:33am 
I also wanted to bring to your attention that your stairs have no clipping, meaning that travelling up them makes your vision jerk upwards each step you take. Make a ramp out of clipbrushes in Hammer, and position it on your stairs to make it smoother. You should also move some of your interior lights down a few units in Hammer, as having them too close to the roof in the Source engine makes them pool up on the ceiling and oversaturates the level. I also noticed that some of your props are black. Stupid Source engine glitches. Additionally, if you're out on the patio, players can boost up onto the roof from one location. I'm not sure if this is intentional.

Overall, I feel like this map has an amazing amount of potential, and it's incredibly clear the amount of love and passion you put into making this map. Great work :) (2/2)
moosey Aug 4, 2018 @ 5:32am 
Wow, so I just loaded up this level and I have to say I applaud the amount of time and effort you put into this.

IAs someone not familiar with the location, I feel dwarfed by the map. It's evident that you've recreated a real life location, but one of the cool things about video games is that they're *not* real life. I get that this is a tribute to your school, and not a map that takes itself too seriously, but this is Counter-Strike, where the primary focus is how the map plays in practice.

Another thing I would like to point out is the visuals. These textures have been around since Source! I'm sure if you look around, you can find great grass and brick textures that don't look outdated. The other thing is the lighting -- it's grey and dreary. Try increasing the brightness of your light_environment, and adding blue ambience to it. Generally, you want your lighting to match the skybox of your level, but the skybox you've chosen is cloudy and grey, which isn't very inviting. (1/2)