Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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GC on IA 1tpy: Grand Campaign on Imperator Augustus map
   
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Tags: mod, Overhaul
File Size
Posted
Updated
12.568 MB
Jul 29, 2018 @ 12:45am
Aug 15, 2018 @ 9:10pm
6 Change Notes ( view )

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GC on IA 1tpy: Grand Campaign on Imperator Augustus map

Description
General description
The mod allows to play Grand Campaign on Imperator Augustus campaign map and it's compatible with the latest game version (Ancestral patch). This is a 1 turn per year version of the mod. It doesn't only port the campaign to another map, but also includes some rebalance, starting relationships, past events changes, etc.

Features
1. Some important cities like Pergamon, Syracuse and Jerusalem have walls now.
2. New factions (british, tharcian, dacian, nomadic, etc) with their own custom starting relationships.
3. Changed starting position of Tylis (they were moved to Pulpudeva) and the Etruscan Leage (they only have two cities in Italy).
4. Changed cultures of some factions (e.g. Bithynia is now thracian, Bastarnae are dacians, etc).
5. Rebalance of the starting relationships between some factions (e.g Nabatea should fight for the Arabic world and stop attacking the Seleucids).
6. All factions start with strong units to avoid fighting against trash in the beggining of the game.
7. Arabic military group got some units from Nabatea and Saba (units with neutral names).
8. Axum can recruit Kush units.
9. All numidian factions can recruit the units similar to Masaesyli.
10. There's also a food bonus for the AI to avoid its death of starvation and to make it more dangerous and active on the campaign map.

Important! Read before installation!
1. The mod is incompatible with another mods that alter the GC startpos. You should disable them to use GC on IA.
2. Unfortunately, I had to change the city names that were default for Imperator Augustus campaign as they don't suit the time period. It means that before somebody makes localizations, the mod is English version only. If your game version isn't in English, see here how to change it.

Another versions of GC on IA
In case you want more or less turns per year, I made three versions of the mod:
1tpy version
2tpy version
4tpy version

Forums
If you have problems with the mod, you can write here or on the official TW forum[forums.totalwar.com] or on TWC [www.twcenter.net]. I also hope to see how you campaigns go on to see what needs changing in the future mod versions as I can't play a lot. Don't forget to attach a campaign map picture, write the campaign turn, mod version and another mods that you are using.

v1.1 changelog
The mod is updated for the newest Ancestral patch. What was changed:
1. Some factions were added: Synope, Thessalia, Mauri, Gamphasantes, Anartes.
2. Triballi are a thracian tribe now.
3. Tharican tribes' leaders look correct (they looked like they were Dacians).
4. Kartli is at war against Armenia from the start of the game for an early challenge (might cahnge in the future accrording to the response).
5. Sinope is an ally of Pontus.
6. Seleucids got most of Media's regions. Media is renamed as Characene and they have only one region but this region has 2 tier infantry barracks.
7. All major factions got barracks for the start of the game.
8. Sparta and Athens have bad relationships from the start of the game, but they got some island allies to make the region more alive.
9. Starting agents were added again.
10. Saba has got Marib Dam.
11. Judea and Palmyra are added as emergent factions.
128 Comments
scerch6 Nov 20, 2023 @ 6:45am 
update please. This is a really good mod, but it keeps crashing too.
Inspecteur Krostine May 14, 2023 @ 2:09am 
Did you know someone who update this mod ?
Aristoxenus Jan 17, 2023 @ 4:17pm 
Does the emergent semitic civilizations of Judea and Palmyra have their own roster culture or its all generic units?

Are they playable in custom battle?
Sanakan Nov 21, 2022 @ 3:56pm 
Oh I see Teos, that's too bad. I tried to edit your mod (for personal use) and add a new faction in Hyrcania but I suck at this stuff lmao. I'll ask around then.
But thanks again for all your work.
Teos  [author] Nov 21, 2022 @ 3:31pm 
Unfortunately, I lost all raw files and adding or modifying anything would require working from scratch, and I don't have time for it. There are other modders doing the same and you could ask them
Sanakan Nov 21, 2022 @ 12:00pm 
Teos, if you ever update your great mod, would you consider adding more emergent factions, especially in the East? plss
Alcartagena Jan 23, 2020 @ 8:53pm 
Update please, this mod is great.
aaronperez_30 Jan 1, 2020 @ 12:28pm 
UPDATE PLEASE
Lord Plunkett Jun 29, 2019 @ 8:51pm 
update :steamhappy:
Typhoon Jun 25, 2019 @ 2:01am 
update please :)