Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sukritact's Vercingetorix (Gaul)
 
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Type: Mod
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200.161 MB
Jul 25 @ 2:47am
Jul 25 @ 11:41pm
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Sukritact's Vercingetorix (Gaul)

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In 1 collection by sukritact
Sukritact's Civarium
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Description
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In 58 BC, Julius Caesar’s year as consul had come to an end, and he was appointed proconsul of Cisalpine Gaul, a place whose history is a much-debated topic among historians both modern and ancient; a place which some argue did not exist until Caesar’s arrival. Gallic tribes have been in the region referred to as Gaul for as long as historians have recorded the history of the area, and even before.

Revered in France as its first national hero, Vercingetorix managed to unite several sovereign Celtic tribes to do battle against the aggressive Romans. Vercingetorix was an Arverni, one of the many Celtic tribes who ruled over what is today modern France.

Gaul:

Unique Ability: Torcs and Carnyxes - Cities founded on mineable resources provide that resource's yield modifier to adjacent tiles. When adjacent to mineable resources, Encampments provide +2 Production, +1 Housing, and Commercial Hubs provide +2 Gold, +1 Amenity.

Unique Unit: Oathsworn - Gallic unique Classical Era unit that replaces the Swordsman. +5 Combat Strength in Hills and Woods. When an Oathsworn is killed in combat, all friendly adjacent land combat units heal for 40 HP.

Unique Improvement: Dunon - Unlocks the Builder ability to construct a Dunon, unique to Gaul. +1 Food, +1 Housing. +1 Production if built on a Hill. Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification. The Dunon must be built on a Camp or Pasture resource and provides that resource's yield modifier to adjacent tiles. One per City. Tiles with Dunons cannot be swapped.

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Vercingetorix:

Leader Ability: Gallic War - +6 Combat Strength while your cities are at 100% Loyalty after researching Defensive Tactics. +50% Production towards walls.

Agenda: King Over Warriors - Likes civilizations with strong armies, but only if they don't own any captured cities.

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Credits and thanks to Rıaın for Vercingetorix's audio! He did an incredible job, not only with the voice acting work, but with reconstructing the Gaulish for this project.

Please support me on Patreon![www.patreon.com] It ensures I can keep making, civ, alt. leader, natural wonders, UI mods, you name it! No matter if you're donating 1 dollar a month or 5 or more, it all adds up and is immensely appreciated!

This mod requires Rise and Fall
This mod support YNAMP TSL
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45 Comments
Anguloke Oct 10 @ 6:50pm 
Wish there was a non-rise and fall version
ryancampbell101 Oct 10 @ 3:34pm 
Torcs and Carnyxes doesnt work for me as far as city placement goes.
T2 Sep 30 @ 2:22pm 
ByToutatis! Cool leader/Civ, cheers.
easte Sep 3 @ 6:40am 
@sukritact Ability doesn't work when resource is on / in a hill...wad or bug?
easte Aug 29 @ 6:45am 
@Merheh Dunons must be built on pastured bonuses (horse / cow / sheep.) You either build a dunon *or* pasture.

@ozolivoz Settle on a resource that you would otherwise mine. Normally this will duplicate the bonuses of the resource in the surrounding tiles but it does not work for certain tiles like granite / hills or copper / hills, I guess because the one food would detract from the tiles? Is that right?
Rootimus Aug 18 @ 9:07am 
Thanks for the mod, which is up there with Merrick's Venice for fun times.

I get the most bizarre error, though - if I run Hellblazer's World Info Interface or Hellblazer's City Overview Interface and try to play as Gaul, the game crashes to desktop with nothing in database.log to indicate what the issue is. Games that have Gaul as an NPC do not crash.

No idea what's going on as UI mods shouldn't have any bearing on mods that add a civ.
ruiza829 Aug 17 @ 5:22am 
Without a doubt the best Civ IV modder around. One of the most prolific.
easte Aug 16 @ 10:13am 
Are the benefits of the dunon added to those of the tile or are they replaced?
Merheh Aug 11 @ 12:49am 
Won't let me build Dunons and cities built on copper don't provide the bonus
Peryak Aug 2 @ 4:47am 
Unique Ability: Torcs and Carnyxes - Cities founded on mineable resources provide that resource's yield modifier to adjacent tiles. When adjacent to mineable resources, Encampments provide +2 Production, +1 Housing, and Commercial Hubs provide +2 Gold, +1 Amenity.

could i be Cities founded on mineable resources provide that resource's yield divided by two ?(cause it's a bit oberpowered on silver for exemple, or maybe have a max) modifier to adjacent tiles

also is i possible to traduice a mod ? con i would love to give you the french traduction (thanks for your work it's amazing)