Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sukritact's Vercingetorix (Gaul)
Type: Mod
File Size
200.161 MB
Jul 25 @ 2:47am
Jul 25 @ 11:41pm
3 Change Notes ( view )
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Sukritact's Vercingetorix (Gaul)

In 1 collection by sukritact
Sukritact's Civarium
13 items

In 58 BC, Julius Caesar’s year as consul had come to an end, and he was appointed proconsul of Cisalpine Gaul, a place whose history is a much-debated topic among historians both modern and ancient; a place which some argue did not exist until Caesar’s arrival. Gallic tribes have been in the region referred to as Gaul for as long as historians have recorded the history of the area, and even before.

Revered in France as its first national hero, Vercingetorix managed to unite several sovereign Celtic tribes to do battle against the aggressive Romans. Vercingetorix was an Arverni, one of the many Celtic tribes who ruled over what is today modern France.


Unique Ability: Torcs and Carnyxes - Cities founded on mineable resources provide that resource's yield modifier to adjacent tiles. When adjacent to mineable resources, Encampments provide +2 Production, +1 Housing, and Commercial Hubs provide +2 Gold, +1 Amenity.

Unique Unit: Oathsworn - Gallic unique Classical Era unit that replaces the Swordsman. +5 Combat Strength in Hills and Woods. When an Oathsworn is killed in combat, all friendly adjacent land combat units heal for 40 HP.

Unique Improvement: Dunon - Unlocks the Builder ability to construct a Dunon, unique to Gaul. +1 Food, +1 Housing. +1 Production if built on a Hill. Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification. The Dunon must be built on a Camp or Pasture resource and provides that resource's yield modifier to adjacent tiles. One per City. Tiles with Dunons cannot be swapped.



Leader Ability: Gallic War - +6 Combat Strength while your cities are at 100% Loyalty after researching Defensive Tactics. +50% Production towards walls.

Agenda: King Over Warriors - Likes civilizations with strong armies, but only if they don't own any captured cities.


Credits and thanks to Rıaın for Vercingetorix's audio! He did an incredible job, not only with the voice acting work, but with reconstructing the Gaulish for this project.

Please support me on Patreon![] It ensures I can keep making, civ, alt. leader, natural wonders, UI mods, you name it! No matter if you're donating 1 dollar a month or 5 or more, it all adds up and is immensely appreciated!

This mod requires Rise and Fall
This mod support YNAMP TSL
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sukritact  [author] 7 hours ago 
It's in reconstructed Gaulish based off proto-celtic.
sirnori Dec 8 @ 9:54pm 
Is the voice-acting in Latin?
Anguloke Dec 5 @ 9:01pm 
Torcs and Carnyxes IS working. It doesn't give the whole yield of the tile. Go here: for what the BASE modifier the RESOURCE (plains, grassland, hills, etc are NOT resources they are terrain types so their modifiers don't apply). Mercury is +1 Science, Jade is +1 Culture.

So if you put your city on Mercury it will add JUST the +1 Science to each tile. It won't add the plains, hills etc modifiers.

FYI, while Stone uses the "mine" to improve, a Quary not considered a mine by the game data so it doesn't count.
LikeABith Nov 27 @ 10:12pm 
Torcs and Carnyzes isn't working. When I place a city on a mineable resource it does not provide that modifier to adjacent tiles
sukritact  [author] Nov 1 @ 9:53pm 
@King Dee D. Dee: Vitalstatistix is in the Gaulish name list ;)
siau2tie1 Oct 31 @ 9:02pm 
It great that Gaul Oathsworns and their leader Vercingetorix revived in the game. Thanks a lot. :steamsad:
King Dee D. Dee Oct 31 @ 4:25pm 
>Gaul empire
>no astrix refferance
You had one job
the_buccaneer82 Oct 27 @ 8:13am 
Hello man. Do you take commissions? I have ideas for two civs (Occitania, for example. I have ideas even for unique improvements, UA's, leaders (I have two leaders), UU's.). Thanks.
Hansmann_AT Oct 26 @ 11:58am 
Beim Teutates! Good Work :) Well done
Metorical Oct 22 @ 9:01am 
Thought it was broken - but forgot stone uses a quarry :)