Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Return To Glory (Animations Mod)
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Tags: mod, Battle
File Size
Posted
Updated
13.750 MB
Jul 23, 2018 @ 3:57am
Feb 4, 2019 @ 5:18am
15 Change Notes ( view )

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Return To Glory (Animations Mod)

In 1 collection by Petro
My Mods
9 items
Description
I create a new page because I'm experimenting the error 8 on updating the mod in the old one https://steamcommunity.com/sharedfiles/filedetails/?id=1302481081 if someone know how to fix this error please write it in the comment.

Description
This mod improve the animations and it's intended to make battles more realistic but also more cinematics, perfect for videos.

This mod is a continuation of my series of mods for Rome II animations started years ago, I wanted to fuse in this mod all I learned to make a mod for every one and compatible with any other mods.

Animations changes:

- More variety in killing animations
- Improved infantry charge
- Improved cavalry charge
- Improved cavalry vs cavalry animations
- Improved sword without shield infantry animations
- Improved falx infantry animations
- Improved sword_shield animations
- Improved spear_shield animations
- Redone sword and shield 1 vs 1 animations system, now units go back and forth like a real 1 vs 1 and there will be no more loops of the same animations.
- Improved some custom DeI animations (I'm working on the others)


And more...

See the release notes for changelogs

FAQ:

- Compatible with DEI and Ancestral

- This is a complete and independent version of my series of mods, It's not compatible with my previous ones.

- The mod works fine with all possible other mods, if them made some changes in matched combat mechanics my mod will probably overwrite them (I named it to be the first loaded), anyway I can't test all possible combination of mods to be sure, try it, if it crash it's not compatible ;)

- For battle length questions: I think that free infantry battle length will increase over time but not drastically (I think that's reasonable), formed infantry stay in formation.

- For battle time questions: I think that don't change a lot, maybe having more 1 vs 1 combat it's a little longer, but infantry charge is more effective now so attacking from the rear have a strongher impact.

- Save game compatible.

- If you see an "!" on the checkbox of this mod, please check the "Enable out-of-date mods" option


Attila version: https://steamcommunity.com/workshop/filedetails/?id=1439277020

If the mod will result out-of-date please select "enable out-of-date mods" option and will work. [/b][/h1]

(sorry for the english is not my native language)
220 Comments
Alex Mar 28 @ 9:30am 
no it doesnt, probably you have more than 20 mods
Eypeltower Mar 25 @ 11:02pm 
Perhaps to someone with the technical knowledge: How come it seem that animations-mods like this lead to missing textures (body parts, weapons, shields and so on)? Or am I mistaken?
Julaki Jan 7 @ 3:20pm 
@captainducko it does
Habsburg Dec 29, 2024 @ 10:59pm 
Does this work with Hellenika?
captainducko Dec 24, 2024 @ 7:38pm 
does this change the outcome of replays?
hzh Oct 31, 2024 @ 2:04am 
to all those people saying this mod doesn't work, please try reorder your mods. Or just put this mod at the very top to make sure it overwrites any other.

I have had this mod for almost 3 years along with DEI, it has always worked, and very obviously, because I don't have another animation mod to conflict with it.
Jrexkid10 Aug 7, 2024 @ 8:41am 
What's the order for this mod to work?
Womtote Jul 4, 2024 @ 10:46pm 
lo estuve probando estas ultimas horas y la verdad que esta buenísimo y las animaciones muy bien hechas, 10/10
OllietheMagicBum Jul 3, 2024 @ 8:53am 
there are to many 1v1s that break formation and take to long sometimes though.
OllietheMagicBum Jul 3, 2024 @ 8:52am 
as long as this is at top of load list it works still with dei and cinematic kill animation overhaul