Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

764 ratings
Return To Glory (Animations Mod)
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Tags: mod, Battle
File Size
Posted
Updated
13.750 MB
Jul 23, 2018 @ 3:57am
Feb 4, 2019 @ 5:18am
15 Change Notes ( view )

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Return To Glory (Animations Mod)

In 1 collection by Petro
My Mods
9 items
Description
I create a new page because I'm experimenting the error 8 on updating the mod in the old one https://steamcommunity.com/sharedfiles/filedetails/?id=1302481081 if someone know how to fix this error please write it in the comment.

Description
This mod improve the animations and it's intended to make battles more realistic but also more cinematics, perfect for videos.

This mod is a continuation of my series of mods for Rome II animations started years ago, I wanted to fuse in this mod all I learned to make a mod for every one and compatible with any other mods.

Animations changes:

- More variety in killing animations
- Improved infantry charge
- Improved cavalry charge
- Improved cavalry vs cavalry animations
- Improved sword without shield infantry animations
- Improved falx infantry animations
- Improved sword_shield animations
- Improved spear_shield animations
- Redone sword and shield 1 vs 1 animations system, now units go back and forth like a real 1 vs 1 and there will be no more loops of the same animations.
- Improved some custom DeI animations (I'm working on the others)


And more...

See the release notes for changelogs

FAQ:

- Compatible with DEI and Ancestral

- This is a complete and independent version of my series of mods, It's not compatible with my previous ones.

- The mod works fine with all possible other mods, if them made some changes in matched combat mechanics my mod will probably overwrite them (I named it to be the first loaded), anyway I can't test all possible combination of mods to be sure, try it, if it crash it's not compatible ;)

- For battle length questions: I think that free infantry battle length will increase over time but not drastically (I think that's reasonable), formed infantry stay in formation.

- For battle time questions: I think that don't change a lot, maybe having more 1 vs 1 combat it's a little longer, but infantry charge is more effective now so attacking from the rear have a strongher impact.

- Save game compatible.

- If you see an "!" on the checkbox of this mod, please check the "Enable out-of-date mods" option


Attila version: https://steamcommunity.com/workshop/filedetails/?id=1439277020

If the mod will result out-of-date please select "enable out-of-date mods" option and will work. [/b][/h1]

(sorry for the english is not my native language)
207 Comments
Gladiator May 12 @ 3:51pm 
This mod does not work aswell nor does these mods:

More Bloody animation
New More Bloody animation (Units remain in formation)
DeluXe May 9 @ 2:05pm 
no work
notyap989 Apr 23 @ 12:37pm 
does this woooorkrkk??
viljar.fannarsson Apr 2 @ 7:58am 
does this work with DEI
변하은 Mar 19 @ 11:07pm 
work????
Joker [IT] Feb 25 @ 3:43pm 
It doesn't work?
Guvenoren Feb 12 @ 9:38am 
Mod is sadly out of date
GhostWarrior Jan 28 @ 5:39pm 
bro, you made an excellent mod, but you should go back to the old animations of the units without shield against the units with shield, they were very brutal, the legionnaires defeating simple peasants
Chewie Dec 7, 2023 @ 9:09am 
Epic mod!
Kevin Sorbo Dec 5, 2023 @ 1:08pm 
This is great! can you do one with no heart attacks at all.