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OgreStack
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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更新時間
525.552 KB
2018 年 7 月 21 日 下午 1:16
7 月 19 日 下午 4:11
32 項更新註記 (檢視)

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OgreStack

在 Ogre 的 1 個收藏中
Mods by Ogre
3 個項目
描述
Mod for customizing stack sizes. As well as the ability to target specific items.

Improvements for v1.0
  • Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still save your game after every stack size adjustment; because if you adjust stacks, dont save, then reload a game, you could lose items.
  • Custom in game menu lets you pick between different modes ( scalar / fixed )
    • scalar: multiplies the base count by the number specified
    • fixed : simply sets the stack size to the number
  • Attempted to make it more clear how to set individual overrides via the Overrides.xml file.

Load Order
  • It hopefully won't matter. The stack modification code attempts to run after initial processing is complete. But if you have problems. Try moving OgreStack to last place.

Defaults
(Groups)
  • Small Volume Resources : x30 - ( gold, uranium, ... )
  • Resources : 1000 ( steel, wood, plasteel, ... )
  • Raw Food : 1000 ( corn, rice, ... )
  • Raw Meat : 1000 ( meat, eggs, ... )
  • Raw Plants : 2000 ( smokeleaf leaves, ... )
  • Meals : 150 ( fine meal, lavish meal, ... )
  • Animal Food : 2000 ( kibble, hay, ... )
  • Foods : 1000 ( pemmican, chocolate, ... )
  • Items : 20 ( horns, mech serums, ... )
  • Body Parts & Implants : 5 ( arms, bionics, ... )
  • Textiles : 1000 ( cloth, wool, ... )
  • Leather : 1000 ( leather )
  • Stone Blocks : 2500 ( granite, marble, ... )
  • Manufactured : x10.0 ( components, wort, chemfuel, ... )
  • Medicine : 75 ( herbal, glitter, ... )
  • Drugs : 4000 ( smokeleaf joints, yayo, ... )
  • Mortar Shells : 25 ( antigrain, high explosive, ... )
  • Artifacts : 10 ( psychic lances, ... )
  • Other Stackables : x10 ( other items that stack but do not use vanilla game categories )

(Individual)
  • AIPersonaCore : 1
  • TechprofSubpersonaCore : 1

Updates
  • Jan 6, 2020
    • Allow stacking of items with CompQuality, so long as the original content author wants the item to be stackable (like Wine in Vanilla Factions Expanded - Medieval)
  • August 20, 2018
    • Changed input boxes to plain text and parse input. Should fix strange '1E-06' type of input errors.
    • Removed all default item overrides except for 2 related to persona cores (this change will only be for new subscribers, or current subscribers who delete their Overrides.xml file)
    • Added various buttons for Presets in the settings window, should make setting stack sizes even faster
    • Altered text in overrides section to indicate that section is only for users comfortable in XML files, and who want to target one off ThingDefs to stack different than the configured settings

Translations
  • Japanese : Proxyer
  • Spanish: 53N4
  • Russian: LeonusDH

Feedback
  • Upvotes are much appreciated, Thanks!
  • Reasons why you don't like the mod are much better in the comments opposed to a downvote. That way I might be able to fix it!

GitHub: https://github.com/cmdprompt/OgreStack
熱門討論 檢視全部(4)
2
2 月 8 日 上午 9:06
Fertilized Egg Stacking vs Unfertilized Egg Stacking
RimworldDweller
4
2023 年 8 月 30 日 下午 10:20
Misc Robots, misc Robots++ fix
Ltd_Ford
3
2023 年 9 月 25 日 上午 3:21
Custom Support List
Ogre
672 則留言
Ogre  [作者] 5 小時以前 
@jiopaba. Yes you can add them to your overrides.xml.
Jiopaba 17 小時以前 
Hi Ogre! Is there a way to specify an override as a patch in another mod? Or possibly just add them to the Overrides file as additions, assuming that missing files there doesn't cause an issue.

VBE_Blueprint and HVT_PersonalityNeuroformatter items both break entirely when stacked to more than one, basically. Haut's Personality Neuroformatters come with 10 charges, and the charges don't decrease correctly when they're stacked unless you use 10 at once. The Blueprints when stacked lose their individuality and become a stack of one blueprint. When unstacked, each one will become a new and randomized blueprint.
VitaKaninen 8 月 10 日 上午 8:42 
@Torin, Merging is its own job type and is part of the hauling work priority. Make sure you have hauling prioritized for at least 1-2 pawns, and they will start merging stacks when the hauling is done. You can also use a mod such as Personal Work Categories to split that job off, and prioritize it above other hauling jobs.
Torin 8 月 9 日 下午 8:08 
My freezers are full of small stacks of berries. 12 here. 75 there. 10 over there. If I tell the fridge to drop them, they all go into one stack and that can then be stored. But why do I have to do this? Shouldn't the pawns stack things? I ran out of space for Muffalo meat because of the small stacks of berries.
SleepingPigNeverSleep 8 月 2 日 下午 5:53 
Hi, Meals with different ingredients can't be stacked together. Is it expected?
Used this mod for a long time but never notice it.
VitaKaninen 7 月 30 日 上午 8:04 
@doeulas, yes.
doeulas 7 月 30 日 上午 7:33 
this can be added mid game right?
Guts 7 月 30 日 上午 1:56 
I cannot stack metals more than 75. Can someone help me?
Realm Imp 7 月 29 日 下午 9:26 
can i just set it to 100? i want it to be close to vanilla
Surtyr 7 月 26 日 上午 8:00 
Will this mod not allow genomes to go into genebanks?