Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But that's just my experience and opinion, you do what you gotta do, I'm just happy that this mod is updated at all. Best of luck!
2. It's mostly for his own self shuffles.
3. Yep, assassinate's +acc vs marked will be replaced with +dmg vs marked. Also Ichorous Heal will be replaced by a kill stealing ability.
Thanks for your feedback!
1. Pocket Venom. While it's a cool idea, it just doesn't provide enough benefit. Compare it to Dog Treats, which give fat stat bonuses immediately. Phantom gets some mediocre Blight damage (and he himself doesn't benefit from targeting Blighted enemies) and buff for Ichorous Heal. Removing Mortality Debuff is a big deal, butit's still not worth to use Pocket Venom for anything else.
2. Shadow Cloak making Phantom immovable is strange, since you are building a shuffle-tolerant team anyway.
3. Assassinate having +ACC vs Marked enemies... and that's it. At least give him some bonus damage vs Marked or Stunned or Blighted. Let him be the kill-stealing, uh, kill-securing trickster. And having damage bonus would differentiate Phantom from crit-fishing Highwayman and Grave Robber builds.
Anyway, nice mod.