Arma 3
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DUST SFX DEMO
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, PvP
Scenario Map: Altis
Tags: Tag Review
File Size
Posted
Updated
5.363 MB
Jul 13, 2018 @ 9:21am
Jul 16, 2018 @ 7:17am
2 Change Notes ( view )

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DUST SFX DEMO

In 2 collections by ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
52 items
Weather effect Scripts
10 items
Description
If you like this script don't forget to rate, share or provide feed-back. Thank you!


With this script you can create:
- dust devils
- wind gusts
- dust in suspension around objects
Watch the video tutorial for more info.

Note
* Demo mission on ALTIS.
* Tested partially on dedicated
* Un-pbo or Un-zip the mission and read the comments or watch the video tutorial for more information.

Direct Download link:
https://aliascartoons.com/

If you like my work and want to support:



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
http://steamcommunity.com/sharedfiles/filedetails/?id=1123074587

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
20 Comments
ALIAScartoons  [author] Sep 5, 2022 @ 4:11am 
@Pulsar Neutron Star
Most likely is caused by the sleep command inside the waituntil. a work around would be to remove the sleep from waituntil or to add true inside it e.g.:
waitUntil {sleep 1; player distance _dust_loc < 150; true};
Overlord Zorn Sep 3, 2022 @ 8:17am 
demo mission from the website throws a lot of erros on start up
```
17:02:06 Error in expression <
{
waitUntil {sleep 1; player distance _dust_loc < 150};
_pulbere = "#particles>
17:02:06 Error position: <_dust_loc < 150};
_pulbere = "#particles>
17:02:06 Error Undefined variable in expression: _dust_loc
17:02:06 File C:\Users\Dennis Zorn\Documents\Arma 3 - Other Profiles\Pulsar%20Zorn\mpmissions\DUST_SFX_DEMO.Altis\AL_dust_SFX\dust_particles_SFX.sqf..., line 14
17:02:06 Error in expression <til {sleep 1; player distance _dust_loc < 150};
_pulbere = "#particlesource" cre>
Error position: << 150};
_pulbere = "#particlesource" cre>
Error Undefined behavior: waitUntil returned nil. True or false expected.
17:02:06 File C:\Users\Dennis Zorn\Documents\Arma 3 - Other Profiles\Pulsar%20Zorn\mpmissions\DUST_SFX_DEMO.Altis\AL_dust_SFX\dust_particles_SFX.sqf..., line 14

[...]
```
ALIAScartoons  [author] Apr 12, 2022 @ 4:27am 
@B2TheW
You have the same issue in the demo mission? Use one effect at the time to isolate the problem.
B2TheW Apr 11, 2022 @ 10:35pm 
not sure but seems like the gusts are occuring every 7-10 seconds no matter what setting i try for the below within ini_dust_sfx.sqf ==========================================================
============== WIND GUST =================================
[pause_gust] execVM "AL_dust_SFX\wind_gust.sqf";

pause_gust - number, delay in seconds between wind gust occurence

[480] execVM "AL_dust_SFX\wind_gust.sqf";
ALIAScartoons  [author] Dec 19, 2018 @ 5:55pm 
@Pvt Ellman [82MR]
:) Have fun yourself!
Ellman Dec 19, 2018 @ 4:45pm 
@ALIAS
I apologize I forgot the initserver.sqf...:steamfacepalm:
Don't I feel like a fool, I'm sorry for any time of yours I've wasted.
I also wish you a Merry Christmas or a good winter :steamhappy:
ALIAScartoons  [author] Dec 19, 2018 @ 3:06pm 
@Pvt Ellman [82MR]
Do you have the initserver.sqf from demo mission? which SFx you trying to use? Dust devil looks good, there is a this line - waitUntil {sleep 1; !isNil{"allPlayers_on"}};
which should prevent having that error, you are logged in as player in the mission or spectator or something else?
Ellman Dec 19, 2018 @ 4:27am 
Called in the init.sqf
ALIAScartoons  [author] Dec 19, 2018 @ 4:15am 
@Pvt Ellman [82MR]
How/where from you run the script?
Ellman Dec 19, 2018 @ 3:40am 
I tested in the editor and in MP mission.
Did not do any dedicated tests since the first ones didn't work.

No changes have been made to the script.