Arma 3
79 ratings
Local Fog DEMO
 
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Altis
Tags: Tag Review
File Size
Posted
Updated
0.153 MB
Jul 9, 2018 @ 4:49am
Feb 1 @ 8:30am
2 Change Notes ( view )

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Local Fog DEMO

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In 2 collections by ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
48 items
Weather effect Scripts
9 items
Description
With this script you can easily create fog made out of particles around players, on specific location at ground level or high altitude.

Note
* Demo mission on ALTIS.
* Tested partially on dedicated
* Un-pbo or Un-zip the mission and read the comments or watch the video tutorial for more information.

Direct Download link:
http://www.armaholic.com/page.php?id=34204

If you like my work and want to support:



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[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
http://steamcommunity.com/sharedfiles/filedetails/?id=1123074587

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
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37 Comments
ArmedVeteran Jan 23 @ 4:40am 
Nice, thanks <3
ALIAScartoons  [author] Jan 23 @ 4:36am 
@ArmedVeteran
I have not provided a way to stop it tho you can tweak the script.
In medium_fog.sqf change the line
while {!isNull player} do
to
while {my_fog} do
Before hand somewhere in init or trigger etc, before runing the script you would need to set
my_fog = true; publicvariable "my_fog";
Then when you will make my_fog = false; publicvariable "my_fog"; via trigger or another script the fog should stop
ArmedVeteran Jan 23 @ 3:12am 
Any way to get rid of the fog around the players? For object-centered fog deleting the object does the job, but can't figure out a way to turn off the player-centered one.
JS Jan 19 @ 6:03am 
Got it working thank you :)
ALIAScartoons  [author] Jan 19 @ 4:37am 
@JS
See the first array in particlerandom, tweak those numbers, you can make them to have a relively squared shape tho will be difficult to constrain the particles, they don't colide with walls or objects so you need a smaller "radius" than the room
JS Jan 18 @ 1:51pm 
Hi Alias with the fog is it possible to make the fog radious smaller in size so that its only present in a room, ive had a look at the script but cant pinpoint the parameter, is it under setparticlecircle by any chance.
ALIAScartoons  [author] Sep 10, 2018 @ 5:11am 
Nice use of the script, thank you for sharing Killian
https://www.youtube.com/watch?v=8RBWxLHat44
ALIAScartoons  [author] Aug 12, 2018 @ 9:20pm 
@Btx
Try it in another location on the map, maybe it sinks where you want to place it and you would need to do some adjustments
Paul Mcbride Aug 11, 2018 @ 9:44am 
Working in Multiplayer ? I'm trying to get it work but same code as local + adding a "pond" object doesn't work any idea ? thx in advance, nice work btw, the fog is beautifull
JumBocKs Jul 31, 2018 @ 11:21am 
Oh ok nice. Thx