Sid Meier's Civilization VI

Sid Meier's Civilization VI

202 ratings
Gaia Map Script
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Type: Mod
Mod: Scenario
File Size
Posted
Updated
254.390 KB
Jul 2, 2018 @ 6:58am
Dec 14, 2020 @ 8:05pm
27 Change Notes ( view )
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Gaia Map Script

In 1 collection by Eudæmonia
Eudaemonia's Map Scripts
2 items
Description
** COMPATIBLE WITH OCTOBER 2020 UPDATE **

** COMPATIBLE WITH SECRET SOCIETIES MODE **


A map script that uses a Voronoi / Perlin Fractal blend to create landmasses.

This map script will form landmasses similar to that of Earth - i.e:

- Likely one huge landmass(Eurasia analogue)
- 1-2 Smaller landmasses (Africa, Americas).
- Large and small islands and atolls scattered around the map (Australasia)


In my experience, it creates rather fun games where the map is quite unpredictable.
87 Comments
MaxTheManiac Sep 27, 2024 @ 12:47pm 
I dk why, but the AI settlement behaviour is very weird for this mod
cephalopod17 Sep 29, 2023 @ 7:07pm 
Does this work in online multiplayer?
D34DLY Jan 25, 2023 @ 2:15pm 
yes, whales appear with this map
KsH Oct 30, 2022 @ 1:24pm 
Do whales spawn for you guys with this script?
applor Jun 29, 2022 @ 5:14pm 
I've had issues with this mod where it shows rivers that aren't actually there. Ie. entire areas all with fresh water and marked as river but its just plains/desert...
willypimpernel Apr 1, 2022 @ 6:34am 
When this is installed but I'm not using it, all my savegames require it to be installed. Is there a way to avoid this?
KsH Mar 24, 2022 @ 1:41pm 
Thanks man!
Tuindwergie Mar 23, 2022 @ 8:05am 
I use it all the time and it works very well.
KsH Mar 23, 2022 @ 4:50am 
Does this still work perfectly fine with all the latest patches/environment effects?
Wes Fiúzza Jan 16, 2022 @ 9:32am 
Is it BBS compatible? Do the two mods work together? With Gaia-style continents and BBS-style Civs starting terrain for example?