Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
IIRC Wwise Mms has some knobs and dials that you can tweak to increase or decrease the frequency (but it's been a long time, so don't hold me to that).
Your best bet is to make either an MMS or Wwise Mms pack. A Wwise Mms pack would be more work but better quality. It MIGHT be possible to use the built-in events to trigger the music without creating a separate pack, but the only way to know if that will work is to try (since it depends on how their project was set up).
If you want to contribute to Wwise Mms itself, the code is here https://codeberg.org/nintendoeats/WwiseMms . I'd be pretty happy to hand the whole thing off to somebody else at this point.
Do you think I should contact the original MMS creator to discuss it, or should I just rip the vanilla songs and follow along with the regular MMS guide? I was curious how difficult a project like that might be. I have a background in programming but no XCOM 2 SDK or Unreal experience.
Is there an easy way to play the game's original soundtrack alongside the new soundtracks? In particular I miss hearing the tactical legacy and Shen tracks as offered by the Greater Music Variety mod. And every now and then I'd like to hear a Chosen track.