RimWorld
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Buildable Terrain v1
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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596.144 KB
24 jun 2018 om 4:54
20 aug om 10:59
17 wijzigingsnotities (weergeven)

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Buildable Terrain v1

Omschrijving
this mod contains buildable terrains any tile can be replaced and built over
all terrain tiles are now found under terraforming tab

all terrains can be built currently only costs time to build never managed to get around to add abit more depth and adding more complex needs

please remember there will be possible issues with any mod that alters terrain !

unable to test on steam deck

known issues
wealth can get high very quickly tho that seems to be less so on 1.4 onwards
lava and such tiles are still lifeless but are slow to pass over and are still here to add abit of something different


incompatible mod list
none 100% confirmed its possible any with terrain alterations may stop it working

credit to FrozenSnowFox who first made this mod


Populaire discussies Alles weergeven (2)
33
26 jul om 5:05
issues
sisco
5
21 feb 2024 om 13:32
requests / additions
sisco
411 opmerkingen
Balthazad 19 okt om 6:08 
2960126462
search for this mod-id to get around the wealth issue ;)
@egamerx: this is also compatible to add & remove mid-save, i've done it couple of times but came to keeping it permanently on
when lava?
Egamerx 22 aug om 5:47 
yeah i agree it is a pretty cheaty mod
sisco  [auteur] 21 aug om 6:27 
ive still yet to ever get a first raid above just 1
your not offering anything new if it was a floor tile you can set a wealth value but as its a terrain it wont take one you just have to accept land is expensive build wisely :) that aside its a very cheaty mod that can make things far too easy it comes with price tho unintended :D
Egamerx 21 aug om 5:26 
Solution to the high building wealth problem (cause soil, water, mud count as wealth), you can use Wealth breakdown mod to check which floor is effecting your wealth (soil gave me like 40k+) , then you can either use floor are absolutely (worthless) mod for easiest solution no need to manually set every floor value. but the down side your recreation room floor probably won't be as good as it should be. Or you could use Rimssqol mod go to the xml > qol > floors and terrain > the floor you want to edit > click the tags "+" sign which is above tags > select market value then set the number as you want
Egamerx 21 aug om 4:04 
should've read more this mod desc more throughly, just started a naked brutality run with this mod, my building wealth jump up 60k+, i was so confused why is my first raid contain 10 people
sisco  [auteur] 20 aug om 11:00 
its all back and up to date sorry for the slowness any problems shout up ill try and help enjoy
sisco  [auteur] 20 aug om 3:44 
shoot sorry id forgotten will try and get it done today
FeFePlay 19 aug om 21:21 
hey bro could you bring back the stone floors? i use it for sidewalk
iDance 3 aug om 13:09 
thanks sisco