Cities: Skylines

Cities: Skylines

4,701 ratings
Real Time
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922.556 KB
Jun 24, 2018 @ 4:27am
May 26, 2023 @ 12:18pm
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Real Time

In 1 collection by dymanoid
Essentials
12 items
Description
Welcome to Real Time!



Are you wondering why your Cims never sleep and keep working and studying all night long? Do you also think that the "days" flying by on the time bar are not so real? A fully-crowded bouncy castle park in the middle of the night is not that nice, right?

Well, then this mod is for you! Real Time makes the game more real and way more challenging! You have to prove you are a good city planner and builder!

Please read the FAQ! This helps you avoid common mistakes when using Real Time!
Please read the FAQ! Maybe your question is already answered.

Key Features

Time flow
  • The game time flows slowly. You can configure the speed for the daytime and for the night time.
  • The sunrise and the sunset times depend on the map location and on the day of year. For example, the days in summer are longer than in winter.
  • Citizens grow up slower. 1 in-game day equals to 1 citizen's year. Citizens live up to 85 years, so with Real Time - up to 85 in-game days.
  • Slower aging changes the education system: a child needs 5 in-game days to graduate from an elementary school and become a teen. A teen needs 10 in-game days to graduate from a high school and become a young adult. Finally, a student needs another 5 in-game days to get the highest education level.
  • The Academic Year of the Campus DLC lasts for 7 in-game days

Work...
  • The adult citizens go to work in the morning. The children go to school.
  • The adults may also work second shift and even night shift! And even on weekends! See the work shifts overview for details.
  • Expect a lot of traffic! Prepare your roads and plan wisely. Don't underrate the pedestrian paths and pavements! Citizens like to walk and do that often!
  • Citizens need some food for breakfast, so they try to find shops that are closely located to their homes. Make them happy, place some commercial buildings in your residential districts!
  • Like in real life, the citizens will be working hard and will need a break. They will go out for lunch, if you place some commercial buildings near the citizens' workplaces.
  • Citizen now can go on vacation for some days! Families prefer to go on vacation all together (parents and children).

...and relax
  • The school ends earlier, so the children can have spare time!
  • After work or school, the citizens go shopping or relaxing. They also might find somewhere a freaky bar or a cozy restaurant (a leisure commercial building) and go party!
  • Of course, children stay at home in the late evening.
  • Maybe, the citizens will attend some events like a football match. In addition to the game events, there are some other events for various unique buildings in your city.
  • Tourists can stay in your city for longer, and if you have some hotels, they'll go there for sleepover.
  • In the night time, no one will visit parks; a single exception: you activate the 'Night tours' policy in your park (Park Life DLC). Otherwise, only real badass citizens will go out and party at night (in leisure buildings, if there are any).
  • Some citizens will take night shopping tours though. But not the children or the seniors - they sleep at night.

More real
  • Citizens might go shopping even when they don't need any goods - just for fun!
  • Tourists are not so dumb as usual and also prefer to sleep at night.
  • The buildings will be constructed slowly! And there are restrictions how many construction sites are allowed at the same time in the city.
  • The building construction sites pause at night. The workers there need to sleep too!
  • Citizens switch the lights off when they are going to sleep! And many parks too.
  • When the weather becomes bad, citizens try to shelter from the weather in the buildings.
  • Citizens remember how long they need to get to work and use this in their schedules - they try to be on-time.
  • When waiting for public transport for too long or stuck in a traffic jam, citizens get angry and cancel their journeys.

Important note
Real Time works best with medium-sized cities (population up to 65.500). With large cities, there are some game limitations that make it difficult for Real Time to keep the citizens behavior realistic. Furthermore, the CPU usage and the graphic adapter load might increase drastically. You can still use Real Time with large cities if you don't mind those inconveniences.

There is a planned feature[github.com] how to solve those limitations.

Further information
For incompatible mods, see this topic.

Future Ideas

For the mod development roadmap and its new features, go to the GitHub page[github.com]. You can also post your ideas there!

Localization

The mod is translated into all languages the game supports. However, some of the translations are incomplete.
If you would like to help translating the mod into your language, download an XML file[github.com] and translate it! You can also submit a pull request on GitHub.

Source code

For those who like to dig into code, here is a direct link to GitHub[github.com].
Also, you can collaborate and help developing this mod further. Pull requests are accepted!

Bugs?

Please report them on GitHub as issues[github.com].
Please don't forget to provide the game log file if something is not working. Otherwise, it's impossible to say what is going wrong. For details how to do that, read this guide.

Special thanks

Want to support my work?
[www.paypal.com]
Popular Discussions View All (71)
169
Dec 16, 2023 @ 10:16pm
PINNED: Compatibility with other mods
dymanoid
145
Sep 14, 2023 @ 11:27am
Your suggestions
dymanoid
6
Jun 20, 2023 @ 3:33pm
Great Mod, We Beg for Update, Please Update This!
Marcus
2,173 Comments
𝐖𝐞𝐞𝐝 Jul 3 @ 7:11pm 
Most commenters won't be commenting if they took a look at the in-game mod options. MOST questions and complains can be resolved by CONFIGURING THE DAMN MOD. As for a general comment, the mod is not supported anymore. Last update 2023. Developer not around. Hello.
Get a grip back to real life, stop "demanding" for answers lmao
sperkins2023 Jun 24 @ 3:46pm 
Whenever I have the citizen simulation set as vanilla, it basically continues acting as if I still have have it set as all citizens are real. Maybe it's a bug that needs fixed for people who enjoy CSL1.
joshmoorfieldschool Jun 20 @ 4:24am 
Is there a way to spread out peak-hours? I love that there is peak-hours in the mod, but I think one major thing the mod is missing is that there is no peak-hour time period. Like I don't think it's very realistic that everyone leaves work at the exact same time and goes to work at the exact same time as well. Is there a way you can make people leave work between a certain time for example between 3-6pm people leave work instead of them all leaving work at the exact same time.
Cannibalistic Vegetarian May 9 @ 7:44am 
Saving the game and exiting, and then coming back less than a day later for some reason fast forwards the day like around 16 hours when I load it back up again
Cannibalistic Vegetarian Apr 21 @ 11:03pm 
Is the mod supposed to load to the current date and time? Because I remember saving my game when it was morning in game, but I loaded it the next day at night and it was night.
-WorxE- Apr 13 @ 6:38pm 
pls i need a actualization, fix the mod
Superior Mar 30 @ 10:09am 
Not Working:(
PhazezGova Feb 24 @ 5:51am 
The streets are a bit busy at night, which wasn't the case before. Otherwise, everything works perfectly.
Gaúcho Builder Jan 20 @ 4:02pm 
How do i plan a event?
acquadiroccia Dec 21, 2023 @ 10:40pm 
@QueenPixa play it is not incompatible in my experience, only you can use at you own risk for game logic, best syncronization works at 0.6x speed and normal time flow, as usual if you paused the game then it restart back to start daytime