Garry's Mod

Garry's Mod

2,068 ratings
TFA : CoD Zombies Wonder Weapon SWEPs
3
4
15
2
3
3
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
162.410 MB
Jun 23, 2018 @ 6:28pm
Jul 11, 2023 @ 8:09pm
24 Change Notes ( view )

Subscribe to download
TFA : CoD Zombies Wonder Weapon SWEPs

Description
══════════ Info ══════════
Lo and Behold, we give you the Wonder Weapons pack from Call of Duty: World at War all the way to Call of Duty: Black Ops II on TFA Base!
The Wonder Weapons are also compatible with Zet0r's nZombies gamemode![github.com]
════════ Weapons ════════
World at War
  • Ray Gun
  • Wunderwaffe DG-2

Black Ops
  • Thundergun
  • Winter's Howl
  • Scavenger
  • VR-11
  • 31-79 JGb215
  • Zap Gun Dual Wield / Wave Gun

Black Ops II
  • Thrustodyne Aeronautics Model 23
  • Sliquifier
  • Acidgat
  • Blundergat
  • Paralyzer
  • Ray Gun Mark II
  • Staff of Fire / Kagutsuchi's Blood
  • Staff of Ice / Ull's Arrow
  • Staff of Lightning / Kimat's Bite
  • Staff of Wind / Boreas' Fury
══════════ Q&A ══════════
  • What's this?
  • These are the Wonder Weapons from the Call of Duty series using the TFA Base.
  • Why doesn't it work?
  • You either forgot to subscribe to TFA Base or have an addon conflicting with it.
  • Will you make Wonder Weapons past Black Ops 2?
  • Our limit is up to Black Ops 2, that means we are unable to make weapons from Black Ops 3 and over. Instead you can check out FlamingFox's Black Ops 3 and Black Ops 4 pack.
  • How do i turn the Zap Guns into the Wave Gun and switch to Sekhmet's Vigor?
  • Press E and R at the same time.
  • Can i modify this for my server?
  • You are allowed to modify the addon, but you are not allowed to re-upload it.
═════════ Credits ═════════
  • Deika - taking lead on Raven's project, improving, porting models and particles.
  • Dj_Nathan_ - assistance.
  • FlamingFox - code support.
  • Galaxy - porting models and sound effects.
  • Hidden - improving, porting models, particles and sound effects.
  • Matsilagi - code support and particles.
  • Moon - porting models and sound effects.
  • Olli - porting models and sound effects.
  • Raven - originally starting the project, porting models and particles.
  • Roach - creating particles.
Special thanks:
  • Treyarch - creating the games.

  • Stromic - major performance improvements on the 31-79 JGb215.
  • Zombie Extinguisher - fixing an error on the Wunderwaffe DG-2.
═════════ Discord ═════════
Popular Discussions View All (2)
231
Apr 12 @ 5:00am
PINNED: Bug/Error Report
Deika
874 Comments
sk8BOaredERRR 2015 Mar 2 @ 4:30pm 
maps guns they do it all
Daniel34 Feb 17 @ 10:02am 
@heavyweaponsguy I never had that crash before, It just kills the zombies and then doesn't kill but give points.
heavyweaponsguy Feb 17 @ 7:15am 
The upgraded staffs are buggy. For instance i shot off the upgraded fire staff at a group of zombies and it crashed the game.
Dj_Nathan_  [author] Feb 16 @ 7:42am 
@Rayjoe331 "nZR" is nZombies rezz.
Rayjoe331 Feb 15 @ 4:44pm 
theres nZombies rezz
Daniel34 Feb 15 @ 2:45pm 
@Deika That seems like a lot to do, but I wish you and the Developers good luck, despite me not being on Discord anymore.
Deika  [author] Feb 15 @ 1:58pm 
@daniel34 me and hidden were looking into the problem on why the weapons aren't compatible with nZR and Hidden believes it is on nZR's side because the addon works fine.

We've also been thinking about remaking nzombies from the ground up, it's clear that while the devs are holding up nzr with whatever knowledge they have in coding, it's not going to be enough. Even before nzr came out and took over, it had problems. Zet0r abandoned ship with nzombies classic, tried remaking the gamemode with zombies unlimited and then abandoned that ship as well. What nzombies needed was care and love which is what nzr is doing, the code isn't strong and the assets are many but the devs do care and are doing everything in their power they can to keep it alive. Me and Hidden are planning to discuss with Hoff on a successor, with better written code and less custom assets such as models, textures and sound effects required to play the gamemode, but that is after we finish up some big projects.
Daniel34 Feb 15 @ 1:25pm 
I just want to point out to everyone, This addon is 50/50 not compatible with nZR currently, The Staffs Specifically, The Staffs can 50/50 kill and not kill. Flaming's Version of this addon will be 100% compatible. The Drawback is that the Staffs are not added in yet, he needs Particle effects if he can add them in.