Sid Meier's Civilization V

Sid Meier's Civilization V

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[G&K] Rachni Civilization
   
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4.473 MB
Apr 25, 2013 @ 5:44am
Dec 19, 2013 @ 1:40pm
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[G&K] Rachni Civilization

In 1 collection by Pluvia
Mass Effect Collection
20 items
Description
Adds the Rachni Hive as a Civilization, led by the Rachni Queen.

The Rachni Queen is the matriarch of the hive-minded, insectoid Rachni species. The largest of her species at about fifty feet long, the Queen is a powerful and intelligent being who guides the soldiers and workers of her brood with a form of telepathic song.

Trait: (The Great Song) +1 production and food from snow and desert tiles. Melee units ignore terrain movement drawbacks

UB: Breeding Facility. Replaces Factory. Grants +10% production, +4 food, and an increased defensive bonus to the city it was built. Costs 2 coal and is expensive to maintain.

UU: Brood Warrior. Requires Arsenal to be built. Replaces Artillery. Doesn't need to set up to attack. 20% stronger attack in friendly territory.

This is the seventh of our planned Mass Effect civs, the Rachni. Why should you be restricted on where you want your people to grow? Why worry about those hills that the other races struggle to navigate? No, the Rachni can survive the harshest of enviroments and navigate the toughest of terrain with ease. Use this advantage to overwhelm your foes and thrive where others can't.

So the Rachni were strange in a number of ways. First we knew that we wanted to concentrate on their ability to survive and thrive where others can't, but we also knew that they were a powerful race that once brought the galaxy to it's knees. We needed a way to translate this and make them unique, so we decided to give them a tactical combat bonus rather than a simple percentage combat bonus, and the yields from snow and desert tiles means they can easily survive anywhere, meaning you'll more or less need to wipe them out to stop them.

Another hard part was creating their UB, which went through many iterations before we settled on the final version of the Breeding Facility. We knew we wanted them to be a production based combat civ, but we also needed a way to help with their growth and to help represent their survivability and intelligence. Because of this we granted them a powerful, but expensive for balance reasons, building. The final thing was spy names and the colour that represented their civ. With a lack of Rachni names we decided to grant their spies various music related names and a purpley-brown civ background, to represent their skin colours, with a blue center to represent the Queen.

As a final note I would like to thank a-iccara, from Deviantart, for her incredible help on creating a custom made Rachni symbol for us to use. The help was invaluable.

This is a dual project and we plan on creating and releasing all these civs (in no particular order) in the near future, and hopefully you'll enjoy them. :)

Volus - released
Hanar - released
Turians - released
Asari - released
Krogan - released
Quarians - released
Drell - released
Salarians - released
Elcor - released
Batarians - released
Collectors - released
Geth - released
Cerberus - released
Vorcha - released
Rachni - released
Protheans - released
Systems Alliance - released
Reapers - released
Terminus Systems - released

Mass Effect and all related names are tm and (c) to Bioware, obviously.

Troubleshooting

  • This mod requires Gods and Kings.
  • If you have Gods and Kings and don't know how to download or activate this mod, please follow this step-by-step guide by clicking here[forums.civfanatics.com].
  • If some, but not all, of the civs downloaded, then try exiting the game and unsubscribing and resubscribing through Steam Workshop, outside of the game. Steam just acts weird sometimes.
  • If you have a Mac then Steam Workshop wont work for you. Please click here[forums.civfanatics.com] and follow the instructions.
  • If the step-by-step guide or the troubleshooting still never fixed your problem, it's a common cache issue, which can be fixed by these steps:

    1) Unsubscribe from the mod. Exit Steam and Civ 5 completely
    2) Empty your mod folder (create backups) located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart Civ 5.
152 Comments
MickeyJPerez Jul 29, 2017 @ 1:39pm 
I feel bad that I was slightly dissapointed, after playing as the Reapers the Rachni felt so lackluster and I was hoping to see them more insect-like because I'm looking for insect or bugs to play as a civ but no one has made one. I know this is hard work so I'm not gonna rant and I honestly appreciate the effort its great to live on snow tiles but the mod itself was kinda meh:steambored:
Suspicious Entity Mar 4, 2016 @ 4:20pm 
Do you think you could make new modles for the units? Make them more insect than human?
NateTheGreat142 Jun 4, 2015 @ 8:52pm 
God, almost all the mods need either Gods and Kings, Brave New World, or both! i cri evrytiem
you Apr 23, 2015 @ 6:25am 
ok Thank you for the answer. and thank for all the mass effect mods
Pluvia  [author] Apr 22, 2015 @ 2:51pm 
@You - The coding for factories is different between G&K and BNW. I assume you want to adopt an idealogy, in which case there's a BNW version of all these mods and the Breeding Facility will allow you to do that there. Not being able to upgrade the Brood Warrior is intended.

Also sorry for the delay in responding, I was on holiday.
you Apr 6, 2015 @ 11:12am 
nice race, but the Breeding Facilit dont count as a factory and you cant upgeade the Brood Warrior. but i like the rachni
Pluvia  [author] Mar 11, 2015 @ 7:56am 
@Percival - Have you followed the step-by-step guide, specifically step 10?
Papa Mar 10, 2015 @ 3:10pm 
Not even after I turn them on.
Papa Mar 10, 2015 @ 3:06pm 
This mod won't work for some reason. I have all the DLC's for it?
Pluvia  [author] Dec 21, 2014 @ 2:53am 
@Virus - Yeah. It's because this is the G&K pack, you need the BNW pack if you want it to be fully compatible with BNW stuff.