Counter-Strike 2

Counter-Strike 2

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[R6S] Hereford Base
   
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ゲームモード: クラシック
タグ: Map
タグ: Hostage
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投稿日
更新日
11.876 MB
2018年6月11日 14時35分
2023年4月11日 11時10分
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[R6S] Hereford Base

解説
[paypal.me]

Happy E3 everyone! It's my turn to show off something my own too!

//Gameplay//
Hereford Base is a hostage focused map. The CTs spawn at one of the three attacker spawns from the original map in Rainbow Six: Siege. However, only within the shooting range counts as a hostage rescue zone. The defending team spawns with a single hostage in the bedroom.

The map features destructible window barricades and floor hatches. As well, the bottom half of all exterior wooden walls can be destroyed meaning you can create your own ways into the base! The hatches and barricades only need one hit from the secondary knife attack to destroy (think of it like Sledge's hammer). While the wooden walls need two. Guns and explosives can also destroy or deplete their health.

Finally, in the spirit of Siege and Tom Clancy himself (and despite what the menus will tell you) there is no terrorist faction in this map. The Counter-Terrorist option lets you play as the GSG9 and the Terrorist option lets you play as the SAS.

//Development//
I had always wanted to recreate other maps from different games in the Source engine. While I have attempted to recreate a few, the maps of Siege had a better sticking point. That and I really enjoy Siege. I eventually landed on Hereford. And with the map getting it's make over soon, I thought that this could be a good remembrance of the original design and layout.

Speaking of which, the differences in the standard layouts between the two games offers something different to CS:GO, which I thought would be neat too. Generally in CS:GO it's a four-square layout with different restricted lanes that both teams meet in. In Siege, it's focused on a central structure which one team raids.

It must also be said that no texture or other asset from Rainbow Six: Siege was used in this. Everything seen in this map was pulled directly from CS:GO. As well, due to a variety of reasons this map is not a 100% perfect recreation. The biggest of them being measurements and asset equivalance. Because there are no measurements for the walls in Siege, everything was eyeballed. Yes, this entire map was built based off of just looking at the original, which means there will be issues. As well, the theme and settings of the games are different so that means not every prop needed to recreate the map was available. I did what I could and tried to hand make stuff when needed just to make give it a little more.

Finally, this map has quite a bit too it. There are nearly three times as many brush models in this, as there is my previous two Half-Life 2 maps. And it's quite a big layout. This combined might mean some issues running for some people. This is also why it is a hostage map. While there are gameplay reasons why I did not choose bomb, main one was when the bomb explodes. In CS:GO the bomb explodes and damages a large area, meaning that if it were to go off, all the destructible surfaces would be destroyed too leading to further struggles for people.

//Closing//
I want to say thank you to everyone who checks this map out and thank you to the dev teams behind Siege and CS:GO. Both games are great at what they do. And if people really like the Siege recreations, I can try and do more. As well, I am still working on more HL2 and original maps for CS:GO and Gmod maps too.

If you enjoy my content, Steam does have a subscribe feature for workshop creators. You will be able to see any future releases I have.

//Links//
(Gmod) Abandoned - https://steamcommunity.com/sharedfiles/filedetails/?id=1338281482
(CS:GO) [HL2] Lighthouse Point - http://steamcommunity.com/sharedfiles/filedetails/?id=1237745892
(CS:GO) [HL2] Ravenholm - http://steamcommunity.com/sharedfiles/filedetails/?id=1180945447
50 件のコメント
ALPHABYTE.APE 2021年1月8日 1時47分 
noice
wallet sized wildfire 2020年11月21日 21時03分 
I miss the old Hereford ):
Megumin 2020年4月10日 3時12分 
THis is the best mod, bc it has immortalized old hereford
Neomonolith 2019年10月20日 4時50分 
Start working on the other maps too.
MetalZeroOne 2019年9月13日 8時43分 
Had another thought. Why not do a remake of Operation: Chimera's Outbreak missions? Those were good fun. Little hint: PayPal charges you per transaction to use paypal.me links.
ᴺᴵᴳᴴᵀᴹᴬᴿᴱ 2019年6月5日 6時07分 
need random spawns for attackers
MetalZeroOne 2019年2月9日 15時21分 
@RileySV looking forward to it :) I'll be among the first (if not the first) to try it out once you post it on the workshop.
RileySV  [作成者] 2019年2月9日 9時02分 
@Shadow Six Thank you, and sure, I can try and make house.
MetalZeroOne 2019年2月2日 16時01分 
@RileySV House next? I found a version of it but it's pretty dull. I think you can make a better one than they did :D
NoFace 2018年11月29日 12時20分 
@RileySV ah yeah thats a good point, sadly i know nothing about map making and im not going to pretend to but wish there was a way of making it so the bomb doesnt do damage to the environment