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DISSIDIA FINAL FANTASY NT - Exdeath (Part II)
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
Dateigröße
Veröffentlicht
404.102 MB
8. Juni 2018 um 13:11
1 Änderungshinweis (anzeigen)

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DISSIDIA FINAL FANTASY NT - Exdeath (Part II)

Beschreibung


Void devour you!

- Porting; Materials; Thumbnail
id-daemon
- Tool Development, Research, Reverse Engineering of Cloth Drivers
Square Enix
- Development of assets
...And all my friends who helped test and gave feedback
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EX. CREDITS AND COPYRIGHT:

Images by Leg4Me, Me, Mirabeau and TeslaMan. Used with permission. Icon from Leg4Me.

I do not own this model. Exdeath is property of Square Enix. The model is made by Koei Tecmo and/or Taito Corporation. All rights are reserved to those companies.

Do not redistribute this model without my permission. Reuploading somewhere else without my consent will result in a DMCA threat. Failure to heed the warnings will result in a DMCA takedown.

This model was ported without the permission of the creators.

Please note that this model does NOT have eyetrack or face flexes.
Please note that this model is intentionally "black." What you must do is box the model in with six dim, shadowless lights and remap their radii from 50 to 200. You can do this by going over the radius and right clicking it. Then, set it to its maximum. These act as your environment probes. Please note that radius will not appear to do anything in the default view. You must go into Clip Editor to see changes.
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Alternate SFM Download:
http://www. mediafire .com/file/om75g5av25cb8ai/Exdeath_Pack.rar/file

Includes:
Dissidia\Characters\Exdeath\exdeath_roe.mdl
Dissidia\Characters\Exdeath\exdeath_roe_cape.mdl
Dissidia\Characters\Exdeath\moore_branch.mdl
Dissidia\Characters\Exdeath\predominance_sword.mdl
Dissidia\Characters\Exdeath\void_sword.mdl
Dissidia\Characters\Exdeath\animnus_sword.mdl
3 Kommentare
Sundown  [Autor] 15. Juni 2018 um 23:29 
ehhh, i don't really. usually i have my lights around 200 units away from the model each, but really it's very dependent.
biostarkick 15. Juni 2018 um 13:00 
You wouldn't happen to have a guide for exactly what level of brightness the lights have to be and how far away from the model they should be would you? "Dim" is rather vague. I can't seem to get it to work, even with the radii at 200. the model is still pretty dark.
yellowjacket 10. Juni 2018 um 13:01 
Dude, let's touch penises