Ravenfield

Ravenfield

126 ratings
[Halo Project] The Great Schism
   
Award
Favorite
Favorited
Unfavorite
Content Type: Maps, Maps - Mod Tools
File Size
Posted
61.861 MB
Jun 7, 2018 @ 2:47am
1 Change Note ( view )

Subscribe to download
[Halo Project] The Great Schism

Description
"The Great Schism is upon us. The unbreakable Covenant Writ of Union has been split asunder. This is the end of the Ninth, and final, Age."- Xytan 'Jar Wattinree

Brand new Halo map for the Halo Project featuring 9 custom vehicles as well as many models. Fight in space or on the Halo as the UNSC or the Covenant.

Thanks to the Halo Project member for your help including Erazer for the trailer, Revolver Ocelot for sounds and some models and Atherline5 for lending me his Warthog for the map as well as setting up the Grizzly suspension.

Join the Discord today for more mods and feel free to PM me on steam or Discord, @El Papa#2408 if you want to play any Xbox 360 Halo games.

Also check out the vehicle pack for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1404954376


SIDENOTE:
You are not allowed to, share, decompile or modify the files of this mod. 3rd party hosting through websites is allowed as long as the download link sends you to this steam workshop page and the page is not monetized through ads, direct file links are not allowed. Infringement of warning posted above, will cause to legal actions from our side.

200 bots reccomended
45 Comments
rohbot Oct 21, 2020 @ 8:43am 
Pretty laggy but the design is epic
Quackers & Tea Aug 11, 2020 @ 2:17pm 
There should be many more halo maps
(why does no one makes halo mods for ravenfield?)
Quackers & Tea Aug 11, 2020 @ 2:15pm 
Good map! 8/10 (would have been 10/10 but the bots don't attack other ships)
cobalt Jul 29, 2020 @ 11:53pm 
seeing as how the Halo mods haven't been updated in a couple years
cobalt Jul 29, 2020 @ 11:52pm 
I hope someone picks up Halo modding. The game may be janky but it's in a nice spot right now. Some amazing maps and models have been made for mods based off other series and the AI is pretty good at using everything right now.
ms12 Feb 20, 2020 @ 4:33am 
can you make the spaceships like the halberd as vehicles?
onionskinn! Oct 22, 2018 @ 8:51pm 
the map is buggy as hell and practically nukes my computer with lag but is still fucking awesome. 7/10 (just cuz too much lag otherwise it'd be 10/10)
El Papa  [author] Sep 5, 2018 @ 2:07am 
Yeah transport is a top priority. When I first made this map transport AI wasn't ready. I have a Phantom and Pelican modded and ready
Pelandes Sep 4, 2018 @ 7:22am 
Additionally, giving each side one (or two) transport flyers can give the AI on the ships the ability to jump down into the battlefield, and if one team controls the entire land zone, the other one can make an attempt to take it back by parachutting some guys in there under cover fire from the cruiser's turrets.

If the addition of this could make the AI capable of assaulting each other's ships by dropping their paratroopers in their landing zone, it would make the map near goddamned perfect.
Pelandes Sep 4, 2018 @ 7:19am 
I'd say have just one spaceship spawn for each side, and make sure there is enough vehicles in there (or they respawn fast enough) so that the AI doesn't just stand there waiting. At this time, that is easily half of both teams AFK because there isn't anything to do on the cruisers, but they can't get off either. If you don't want to have too many flyers at the same time (I think there should be more, though), simply giving the cruisers some turrets (AAs and TOW equivalents for the Halo asthetic) might give them something to do, and might make the whole battle more interesting, as they would actively shoot down the flyers AND might be able to bombard the battlefield from avobe, making the cruisers actual threats for the infantry.