Total War: WARHAMMER II

Total War: WARHAMMER II

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Super Urbanization (More Slots)
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Tags: mod, Campaign
File Size
Posted
Updated
14.942 MB
Jun 6, 2018 @ 9:49pm
Jul 19, 2021 @ 5:24pm
25 Change Notes ( view )

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Super Urbanization (More Slots)

Description
UPDATED For The Silence & The Fury DLC
欢迎dalao们测试、反馈。
All feedback are welcomed.
P.S. I speak Chinese and English, so please fell free to leave comments in these 2 languages directly. Cheers.

说明 / DESCRIPTION
全部行省首府全部有18个立即解锁的建筑槽。
为什么是18个?因为4地区行省只能放下这么多,否则会挡住回合结束按钮和行省概览界面。
史上最大(?)规模城市化mod,可以保证任何一个派系都可以在任何一座行省首府造得下所有的建筑。
对漩涡之眼战役和凡世帝国战役都有效,但漩涡之眼战役会缺失额外初始部队。

All captials will have 18 slots that are immediately unlocked.
Why 18? Well, any bigger size will overlap the End Turn buttion & Province panel in a 4-settlement province.
Should be the largest(?) urbanization mod we ever had.
Works in both Eye of The Vortex Campaign and Mortal Empires Campaign, however the extra initial units will go missing in Eye of The Vortex Campaign.

兼容性 / COMPATIBILITY
与其他建筑槽mod一样:
  1. 兼容且只兼容没有修改startpos.esf的mod,举例:不兼容Faction Unlocker;
  2. 不兼容已有存档,需要重开战役。
Like all other construction slot mods, this mod:
  1. is and only is compatible with those mods that do NOT modify startpos.esf. E.g. incompatible with Faction Unlocker;
  2. is savegame incompatible, and you need to start a new campaign with this mod turned on.

已知的BUG / KNOWN BUGS
  • 大漩涡战役额外初始部队缺失。目前怀疑是CA的官方mod工具Assembly Kit本身含有的bug,因为我完全没有更改这一部分内容。在CA把他们的bug修了之前,这一问题可能无法修复。
  • Extra initial units goes missing in Eye of The Vortex Campaign. I can now tell that this is a built-in bug in CA's offical modding tool, Assembly Kit, as I did NOT modify anything on initial units. So this bug is not likely to be fixed unless CA fix their bug first.

其他已知问题及解决方法 / OTHER KNOWN ISSUES AND SOLUTIONS
  • UI被遮挡、格子显示不全等等:设置分辨率为1920*1080,或设置UI大小为90%;
  • 看不到新领主:将本mod加载顺序设为第1个,或切回老版启动器。
  • UI or slot get blocked: set resolution to 1920*1080, or set UI scale to 90%;
  • Can't see new lords: set this mod to be the first one to be loaded, or switch to the old launcher.

致谢 / ACKNOWLEDGEMENTS
在此特别感谢下列dalao直接或间接地帮助本弱鸡调bug:
  • sMALLCOP
  • SmallMouse
Special thanks to the following people who helped me debugging directly or indirectly:
  • sMALLCOP
  • SmallMouse
689 Comments
Trino K Mar 16, 2024 @ 4:06pm 
SFO Compatible?
Trains6824 Jan 11, 2024 @ 9:50pm 
@AX hey Their! Love the mod! :) any chance you could do a version of this mod with your own current one? so we could have 18 slots like you have added, but also with landmarks of the old world and the capital fix? let me know your thoughts, id really love to have it :D Thanks for your time.

https://steamcommunity.com/sharedfiles/filedetails/?id=2372873428&searchtext=building+slot
AX  [author] Sep 12, 2022 @ 5:24pm 
@All I see there are already multiple construction slot mods for WH3, please go and check for them. There is no need for me to make a duplicate mod. Cheers.
Keman Sep 12, 2022 @ 6:17am 
The Assembly Kit is already released in warhammer 3. Just for u to know :steamhappy:
Asccka Sep 11, 2022 @ 9:43pm 
大佬锤三超凡帝国我等的花都谢了:steamsad:
愤怒小笼包 Aug 26, 2022 @ 9:33am 
大佬去超凡帝国也做一个呗
danieltudor94 Jul 23, 2022 @ 12:07am 
plase make it compatible with Legions of Nagash, the faction does not show up in the list
TastyFootcream Jul 22, 2022 @ 7:28pm 
Just tested this mod without other mods on. It seems the missing additional starting units in the Vortex campaign is an issue with other building slot mods too.
TastyFootcream Jul 22, 2022 @ 7:11pm 
hey awesome mod. Don't know if your aware, but when playing the Eye of the Vortex campaign the "additional starting units" for the faction you pick don't appear in the selection menu and don't spawn when you start a Vortex campaign. It could be a mod conflict but its not affecting Mortal Empires.
Mosley was right Jun 14, 2022 @ 6:59am 
edit: nevermind. It will load just fine: it just won't work.