Sid Meier's Civilization V

Sid Meier's Civilization V

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Tech Tree Tips (G&K & BNW)
   
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Apr 18, 2013 @ 9:35pm
May 12, 2013 @ 4:36am
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Tech Tree Tips (G&K & BNW)

Description
This mod will display as much as possible on tech tree. It will do the following:

1. Show items that don't fit on the tree in tooltips (see screen shots).
2. Remove wonders that have already been built from the tree.
3. Remove items that don't apply to your civ (e.g. Flight adds +1 gold to Moais)
4. Critical core game abilities with icons are always displayed (e.g. can build a road, can build a plantation...)

This mod changes TechTreeInclude.lua and TechTree.lua and will conflict with any mods that change those files.
14 Comments
pseudocalm Aug 23, 2016 @ 1:23pm 
Do you have any idea what could be causing my tech tree tool tips to stop working properly? I get general tool tips for each technology, but when I mouse over individual building icons on the tech tree screen I dont see tool tips for them. The wierd thing is I still see tooltips for things like horses, and the white icons mostly still work, but all buildings, and wonders no longer have working mouse over tool tips for me. I dont play civ enough to have this stuff memorized, and I need to be able to mouse over wonders in my tech tree to plan research paths properly.
hambil  [author] Jul 21, 2016 @ 7:25am 
@pseudo: Yes. The mod has never been updated to BNW. I stopped playing due to illness and never got back into it again. All my Civ V mods should be considered open source that can be taken over and comtinued by anyone interested.
pseudocalm Mar 23, 2015 @ 1:39am 
This mod is conflicting with something I'm using but I'm confused as to what. What's happening is clicking "choose research" button when techs pop does nothing, but I can still open the tech tree from the top left. All of the other buttons work, like enhance religion, next unit, etc. But what broke it for me was steal a tech, i couldnt click steal tech and you cant steal a tech opening from the top left. All I have are a few mods that add buildings and change the property of buildings like Improved buildings, Improved windmill etc, which I assume this mod assists with. I use nothing that changes or removes tech names, locations, or research times. Do you have any idea what could be causing this?
hambil  [author] Jan 18, 2015 @ 10:21am 
Please report any missing text keys or such as I am updating this for BNW. Thanks.
jccohen Sep 1, 2014 @ 6:17pm 
This is cool. Perhaps because its a G&K mod, but it breaks the text for the convert production to gold, and the convert production to research. When you hover over them instead you get the "TXT_GOLD_PRODUCTION" or some such. Just an FYI. Still insanely useful.
Ullr Jun 15, 2014 @ 7:43pm 
Interesting;
Stilgar08 Oct 26, 2013 @ 3:29pm 
Hi! looks good - thanks for the work! Does it work with the actual BNW-version (after the fall-Patch)?
hambil  [author] Aug 5, 2013 @ 9:49am 
@Olethros: Yes, all four of my mods are in the process of being updated for BNW :)
Olethros Jul 17, 2013 @ 4:13pm 
Hi, it is great that you've made this mod. Function #2 sounds especially great. Any chance the mod will be updated to work with BNW?
hambil  [author] Jun 3, 2013 @ 8:18am 
Thanks for the bug report. I will look into that.