306 ratings
Dismounted Knights of the Blazing Sun
Tags: mod, Units
File Size
10.558 MB
May 31, 2018 @ 1:35pm
Jul 28, 2021 @ 1:35pm
15 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Dismounted Knights of the Blazing Sun

In 1 collection by Nox
Nox's Total War: Warhammer II Mods
17 items
Updated for the Silence & the Fury 28/07/2021

Welcome to the Warhammer II version of my mod "Dismounted Knights of the Blazing Sun". This mod adds a new dismounted regiment for the Knights of the Blazing Sun wearing a shield aswell as a burning sword. As always I hope you have fun with the new unit and enjoy using it but feel free to leave constructive feedback so i know what's good and where things could or should be improved :)

1. General Description:

This mod adds a new unit to the Order of the Blazing Sun:

Dismounted Knights of the Blazing Sun

"The Order of the Blazing Sun is a famous Knightly Order of the Empire which follows the war goddess Myrmidia. The Order is currently based in Talabheim. Knights of the Blazing Sun are arguably the greatest knights in the Empire. Favored by Myrmidia, many warriors are able to set their weapons ablaze with immolating fire, slaying their enemies for the Goddess of War."[[/i]

  • Flaming swords for extra damage
  • Great defense due to their full plate armour and shields
  • Superb moral due to their discipline, excellent training and acompanying officer
  • Can only be recruited at their chapterhouse in Talabheim
  • Vulnerable to armour piercing weapons
  • High costs and upkeep because they need expensive equipment and training

They can be recruited at the Chapterhouse of the Blazing Sun in Talabheim. Like their mounted brothers in arms they also require an armoury (rank 2).

They can be recruited by the following factions:
  • The Empire
  • The Golden Order
  • The Huntmarshal's Expedition

2. Base Stats:

Their base stats are as follows:
  • Stats:
    • Ultra Unit Size: 120
    • Cap: No Cap
    • HP: 8280
    • Armour: 120
    • Leadership: 80
    • Speed: 30
    • Melee Attack: 39 (Flaminng Attacks)
    • Melee Defense: 45
    • Weapon Strength: 37 (28 normal + 9 AP)
    • Charge Bonus: 18
  • Costs:
    • Cost: 1350
    • Upkeep: 345
  • Attributes:
    • Hide in forests
    • Encourage
    • Immunity to Psychology

3. Technology and Skills:

The unit is fully integrated into existing technologies and lord skills. They will benefit from the following skills and technologies:

  • Technology:
    • State Troop Standards
    • State-Issued Infantry Armour
    • Improved Heavy Weapons
    • State-Issued Weapons
    • Local Militia
  • Lord Skills:
    • Best of the Empire (Karl Franz)
    • Imperial Special Forces (Karl Franz)
    • Emperor's Finest 1/2/3 (All Lords)
    • Strength of Hardship (All Lords)

4. Available Submods:

The following submods are available for this unit:


My other Mods:

I hope you enjoy using this mod. If you do, then there is more to discover!

You can find all of my mods for Total War Warhammer 2 in this collection:
-> Nox's Total War - Warhammer II Mods

Or have a look at my "Grand Order of the Reiksguard" series over here:
-> Grand Order of the Reiksguard
Moon Guy Jul 10, 2023 @ 11:41am 
Hey man thanks for this amazing mod, but could you port it to total war warhammer 3?
HellKat02 Mar 21, 2023 @ 12:11am 
is this foot version also benefits from the lord skill tree or tech?
georg Sep 3, 2022 @ 10:25pm 
Any chance we can geht this great mod for WH3? Thank You in advance.
Archdeacon Monseigneur Jan 26, 2022 @ 10:28am 
is there an SFO version of this? if so please do tell, alternatively include link in description :)
LWH Mar 19, 2021 @ 6:39am 
@Nox hi,great Nox !Get the new free lord Rakarth in Sega Acess.Dont miss it.
Suddenly Feb 21, 2021 @ 1:06am 
Expert charge defense is missing from the unit card and stats.
Vacuity Feb 13, 2021 @ 9:21am 
Nox  [author] Feb 13, 2021 @ 7:52am 
Hey Vacuity, it's alright, of course. Thank you for offering to make one!
Vacuity Feb 13, 2021 @ 5:55am 
Hi, is there any problem with me releasing a compatibility patch for the Unit Caps for All overhaul?
hong2882 Dec 4, 2020 @ 6:19am 
Please update... thank you