Warhammer: Vermintide 2

Warhammer: Vermintide 2

88 ratings
Spawn Tweaks
File Size
0.427 MB
May 24, 2018 @ 12:35pm
Nov 21, 2019 @ 12:18pm
177 Change Notes ( view )

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Spawn Tweaks

In 1 collection by prop joe
Prop Joe's mods
28 items
Adds a bevy of options to customize game difficulty and modify game logic.

Expanded the scope of the mod to include mutator options as a way to empower users to create their own mutators and game modes, as well as offering some built-in mutators.

When using with Onslaught Spawn Tweaks changes will usually take priority over anything Onslaught sets. After disabling Spawn Tweaks or changing any Spawn Tweaks settings while Onslaught is active it is recommended to restart Onslaught. Since Onslaught only applies its changes when you activate it.

MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.

Added rudimentary support for saving SpawnTweaks mod settings into presets. To save your settings into a new true_solo preset:
/st_save_preset true_solo
/st_load_preset true_solo
To delete the preset:
/st_delete_preset true_solo

How to report mod errors


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Popular Discussions View All (1)
May 23, 2019 @ 9:55am
Bug Reports
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Tocantin Aug 12 @ 2:12pm 
welp using beastmen in the ambient spawns with this mod crashes the game
Old naive man Mar 14 @ 10:45pm 
MattoFrank Mar 13 @ 4:49am 
Is it possible to add an option for only spawning skaven or chaos or beastmen units? If so, I also wonder why they didn't add the option in vanilla ...
Or maybe replace all skaven units with their chaos equivalent for example.
Alex Nares Dec 23, 2019 @ 1:37pm 
Oops, well that theory is out. Game still crashes, but only seems to happen at certain points on certain maps.
Alex Nares Dec 23, 2019 @ 12:20pm 
I can confirm that using "Reverse Twins Mutator" with Beastmen will cause crash when an Ungor Archer procs the spawn of a stronger unit. It probably wont work with “Upscale Breeds” either.

Selecting these breeds to spawn WILL cause crash:
1) Chaos Zombie
2) Chaos Vortex

Horde Max Trash, and Threat/Intensity Multiplier - doesn't seem to affect anything
Alex Nares Dec 23, 2019 @ 12:20pm 
I am thoroughly enjoying this mod (this is probably the one of the best mods). In your mod you mentioned you didn't have time to test, so I did some testing with custom ambients.

Weighted Ambient Makeup - (This is the just a theory only, cannot confirm 100%)... but the total combined weight of all breeds must be below a certain number. For example, I used a configuration of breeds that totaled a combined weight of 102 and my game crashed right away after starting map. But after reducing combined weight to 51, it runs fine. My theory is that, the game creates a "deck of cards" (adding 1 card for each weight on each unit). When game spawns units, it draws the top card of the deck and spawns that unit. When the deck runs out, it re-shuffles the deck. I believe the deck cannot exceed a certain number (maybe 100?).
Tocantin Aug 26, 2019 @ 11:12am 
So it completely ignores a lot of times what I set up. For example: When I set that hordes should only consist of Slaves and Plague Monks it usually works pretty well.. sometimes though the game spawns beastmen for no reason. Also when I set up that only Globadiers and Warpfirethrowers should spawn.. then it sometimes ignores that rule and spawns Life Leeches and Hook Rats etc...
parabeliun Aug 18, 2019 @ 4:41am 
crash and quit the game
parabeliun Aug 18, 2019 @ 4:40am 
crash with one bosse
prop joe  [author] Aug 14, 2019 @ 11:24am 
I fixed disabling bots in 2.0 but not really sure about the state of other things, appreciate the report.