Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Faster Starting Settlers
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Type: Mod
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3.017 KB
2018년 5월 20일 오후 6시 38분
2019년 2월 19일 오후 4시 34분
변경 사항 3개 ( 보기 )

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Faster Starting Settlers

설명
No Longer Maintained
This mod has not been updated since 2/19/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like.

Faster Starting Settlers
All starting Settlers have +1 movement and ignore terrain costs. This effect only applies to your starting Settlers and not to any additional Settlers you train.

This is intended to give you more flexibility when choosing a starting position, without having to waste multiple turns to reach your ideal start.

Recommended Mods
인기 토론 모두 보기(1)
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2018년 12월 17일 오후 3시 38분
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
댓글 58
Patient 2023년 1월 21일 오후 10시 17분 
@ToryJang ty for the tip
ToryJang 2022년 11월 11일 오후 5시 34분 
In my case, if you use NFP this mod itself didn't work. (Just using GS has no problem.)
But simple you can make it work.
1) Open 'FasterStartingSettlers.modinfo' file
2) original line 9 is <CompatibleVersions>2.0</CompatibleVersions>
3) input '1.2' before 2.0. I mean, change it to <CompatibleVersions>1.2,2.0</CompatibleVersions>
D34DLY 2022년 7월 16일 오후 6시 13분 
Still works fine.
Sejick  [작성자] 2022년 7월 10일 오후 5시 39분 
Hey everyone, sorry for being unresponsive. I no longer play Civ VI and I am generally inactive on Steam overall.

Anyone who wishes may feel free to create a fork from this mod and modify it however you like.
D34DLY 2021년 8월 20일 오전 2시 44분 
oh, and I've noticed the AI main civilization settlers seem to get their speed boosted as well. (Assuming they weren't always allowed to fast travel.)

The city state settlers don't get the bonus.
D34DLY 2021년 8월 20일 오전 2시 39분 
If you edit the file, and change the +1 to +1000 movement, things get interesting. The game doesn't know how to use all that movement, and sometimes when you click on a tile you see 3 tiles away, your settler will go on a 100 move random jaunt across the map. Once, I circled the globe, when I right clicked to move 2 tiles.

Why 1000 movement, you ask? Well, barbarians, if you bump into them, halt your settler's movement. But on the first turn, there are no barbarians or camps on the map, so nothing will make you halt and lose the rest of your movement. Also, if you so choose, you could gobble up all the goody huts on turn 1.
lukewarm 2021년 1월 5일 오전 10시 55분 
is it at all possible to make this work with custom launch settings?
Firefly Banner 2020년 4월 1일 오전 8시 04분 
This is so helpful.

Thank you.
Nice Cockatoo 2020년 2월 17일 오후 1시 39분 
Causing desync in MP, probably conflicting with YnAMP. Did some tests, if you have desync on 3 move it's probably this mod. The thing is: if one or more City-State can't settle, it tries to move away another title, even if it's possible to live here, on 3rd move the game will delete it's settler, causing client to disconnect, without possibility to reconnect normally.
Leile............. 2020년 1월 6일 오전 2시 27분 
Nice, Thanks!