Total War: WARHAMMER II

Total War: WARHAMMER II

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Faster Build Times
   
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Tags: mod, Campaign
File Size
Posted
Updated
31.318 KB
May 19, 2018 @ 2:30pm
Apr 17, 2021 @ 5:48pm
7 Change Notes ( view )

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Faster Build Times

Description
Buildings now take 33% less time to build for both Player and AI.
Saved game compatible.
All mods compatible.
Will work even if outdated.

The turns required to build any building are now :
2 turns (base) -> 2 turns (mod)
3 turns (base) -> 2 turns (mod)
4 turns (base) -> 3 turns (mod)
5 turns (base) -> 3 turns (mod)
6 turns (base) -> 4 turns (mod)
etc


This mod grants a 33% bonus in construction time through the difficulty settings (all difficulties).
This means that it should be compatible with any mod, as it does not replace anything nor change any value, it merely adds an effect to the difficulty effects.

This also means that, let's say you use a mod that affects the turns required to build stuff, i.e. Faster Settlement Build Times or Double (x2) Building & Research Times (you madmen), their changes will still apply, and be reduced by 33% by this mod.

Have fun, remember to do stretches and drink water o/


Other versions :
- - - - - - - - - - - - - - - - - - - - - - - -
base game > 33% > 50% > 58% > 66%
.. 2 turns ... > . 2 .. > . 1 .. > . 1 .. > . 1
.. 3 turns ... > . 2 .. > . 2 .. > . 1 .. > . 1
.. 4 turns ... > . 3 .. > . 2 .. > . 2 .. > . 1
.. 5 turns ... > . 3 .. > . 3 .. > . 2 .. > . 2
.. 6 turns ... > . 4 .. > . 3 .. > . 3 .. > . 2
- - - - - - - - - - - - - - - - - - - - - - - -



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i got the goodz, check out my magic overhaul
32 Comments
Drusk  [author] Jul 15, 2021 @ 5:46am 
updated.
nothing changed, won't ever need to, it'll still work
AoFA | VindictiveBrigand Jul 15, 2021 @ 5:15am 
could you please update the mod?
Centuria66 Jul 15, 2021 @ 2:49am 
please, please update:steamhappy:
Drusk  [author] Jun 28, 2021 @ 7:46am 
For recruitment time it can only be done by set increments rather than with a percentage (to my knowledge)
This means you can for exemple reduce the recruitment time by 1 turns for all units uniformally.
So you cannot have like an unit go from 4 to 2 turns and another go from 6 to 3. They'd both do down by either 2 or 3. (using global recruitment times as exemples here)
The best i can think of would be to reduce the recruitment time of all units by 1, and global recruitment times of all units by 2. (the minimum will always be 1)
that i can do

Otherwise there are mods like "1 turn recruitment times" which reduce all units to 1 turn if you want, though it seems they're editing each units individually rather than doing it through a global setting, meaning it can impedes compatibility with mods that modify units.
Behrzerker Jun 28, 2021 @ 1:54am 
Hi, really great mod, thank you. Would it be possible to do the same for recruitment ?
一粒豆子 Jun 1, 2021 @ 10:20pm 
thx
Drusk  [author] Apr 17, 2021 @ 5:51pm 
There is no need to update this mod, it'll always work.
I'll still press the update button from time to time to remove the outdated status, thanks for the reminder.

I've used the ocasion to redo the thumbnail this time, so it's more in brand with my other mods haha
一粒豆子 Apr 17, 2021 @ 2:42am 
Update?
Drusk  [author] Feb 7, 2020 @ 8:49am 
Added 58% too just because it felt missing.
Drusk  [author] Feb 7, 2020 @ 8:29am 
50% and 66% versions added !
Check them out from the added section at the bottom of the mod description.