Cities: Skylines

Cities: Skylines

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Stone quay 2
   
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Assets: Road
Tags: Quay
File Size
Posted
Updated
3.488 MB
May 9, 2018 @ 3:09am
Apr 2, 2020 @ 6:42am
3 Change Notes ( view )

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Stone quay 2

In 1 collection by Avanya
Avanya's quays
38 items
Description
Screenshots taken with Daylight Classic on



Another stone quay! This one mainly exists because I hadn't thought of the transition to a tiered quay with the algae on the others. :P I really like the look of this one though, so in the end it was worth doing another version. This one transitions perfectly into the tiered stone quay.

The top of the quay uses the pavement texture from your map theme, so depending on that it will look different. I've included a picture with the default theme compared to a few custom ones to give you an idea of how you can customize the look. And then ofc you can also place decals on top of it if you'd like a completely different texture than your pavement. :)


A special thank you
To my patrons Pasi & Jimmy :D

Model
Tris: 600 + 42
Texture: 1024x512 + 1024x512

LOD
Tris: 88 + 26
Texture: 128x64 + 128x64

Disclaimer
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.

Questions, bugs & feedback
Please direct all questions regarding the game, official content and Colossal Order to the official channels: https://linktr.ee/colossalorder

Copyright 2018 Samantha Woods. This item is not authorized for posting on Steam, except under the Steam account named Avanya. If you have a good reason for another version to exist, then message me and we can talk.
15 Comments
Slye_Fox Apr 2, 2020 @ 9:06am 
Dang, oh well.
Avanya  [author] Apr 2, 2020 @ 9:03am 
@Slye_Fox: No, I'm probably not gonna do another set for that purpose. I opted against new versions and updated the old ones as the easiest way to get ones that won't be used is to not connect paths to them.
Slye_Fox Apr 2, 2020 @ 8:22am 
Would it be possable to get non-walking version of some of your quays? It's kinda annoying having pedestrians clip through bridges.
Avanya  [author] May 10, 2018 @ 8:14am 
Then a thank you to amamlye and to you for passing it on to me. :)
HatsuneKid May 10, 2018 @ 8:08am 
Actually this is not my credit. @amamlye The ideas he offered. A guy who also made roads and quays :)
Avanya  [author] May 10, 2018 @ 7:49am 
@HatsuneKid: Thank you for the tip! Turns out Forward Forbidden: Invert for the segment is actually enough. I can't believe I never thought to look at the asymmetrical roads to see how they do it! Fence versions to come in the future.
Avanya  [author] May 10, 2018 @ 2:12am 
HatsuneKid: I'll give the lane directions a try. Despite quays not having working lanes perhaps directions might still give some control over the mesh. Definitely worth a test. We're still stuck with having to draw it in a certain direction though as quays don't have the upgrade tool, but I guess that might be better than nothing.

@xybolt: Nope, this one doesn't need anything. The trees you see on the screenshots are on the road, not the quay (and hand placed props anyways). And the bollards are on the tiered one, not this one. This quay has no requirements at all. :)
xybolt May 10, 2018 @ 1:22am 
I think that you forgot to fill in the requirements list. I see that tree; which is a custom asset (discovered it via your collection). Same for that bollard.
HatsuneKid May 9, 2018 @ 6:20pm 
There is always a way. Players could change the direction of their quay construction.Just one more construction step. Quay need not to be symmetrical. Or, someone told me that in the asset editor you can add a Lane with Vehicle Type Car but untick Allow Connect. Then in Segment, Forward Forbidden tick Reverse. So that your quay will not reverse when it is built.
Strawberryz May 9, 2018 @ 3:04pm 
nice work