Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Pacal's Maya (Rise and Fall)
   
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Type: Mod
Mod: Gameplay
File Size
Posted
71.517 MB
Apr 30, 2018 @ 4:30pm
1 Change Note ( view )
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Pacal's Maya (Rise and Fall)

Description
All credit goes to the creator, lola. Please click here to like and subscribe to the original mod. This is a compatibility update for Rise and Fall for the community.
13 Comments
Cuso Sep 2, 2019 @ 11:18am 
@arisolucion Hi! Do you ever fixed the San Martin ability? I'm updating a lot of civ mods for GS taking your argentina fix as a template and I like to know if I can help with this particular ability.
HeavyMetalClown Mar 21, 2019 @ 1:19pm 
Absolutely love playing as Pacal. Could you update this to be Gathering Storm compatible and upload that as well? Many thanks!
totalslacker  [author] Jan 31, 2019 @ 5:47pm 
Awesome glad it worked out! You just need to download the Civ 6 Development Tools, should be free in your steam library. It has the steam workshop uploader. Maybe I'll make a guide for this as well
Ghostie Jan 31, 2019 @ 2:32pm 
@totalslaker thanks again helping me. I've uploaded the Argentina's mod here since I don't know how to post it to Steam Workshop: https://github.com/arisolucion/civ6_mod_argentina . The procedure to make it work is to intall Leugi's Argentina mod, look for the installation folder and overwrite its files with the ones in the repository. The only drawback for now is that I had to disable the San Martin's ability to walk across mountains as using San Martin was allowing everybody and all units to walk across them LOL. See you!
Ghostie Jan 29, 2019 @ 7:15pm 
Thank you very much for your help @totalslacker! I got the Leugi's Argentina mod to work!!! I did that by adding the LoadOrder tags with specific order, and fixing two SQL queries that were wrong and trying to use non existing foreign keys. I think I also had to modify something about domain. It's already midnight here so I'll share it tomorrow (after some minor nightly testing LOL), just wanted to say THANK YOU again for your time and sharing your ideas to fix this.
totalslacker  [author] Jan 21, 2019 @ 1:43pm 
The config file often contains a Players section with civ and leader info, and PlayerItems section with unique units or improvements, buildings, etc. It can either be an XML or SQL file. Examples below are all XML format.

Basically for any civ mod the most important thing when updating to a new expansion is to include that Domain tag for every section under Player and PlayerItems in the config file. Domains are like Rulesets. When you select Rise and Fall, players with the Players:Expansion1_Players domain tag will appear. That is the main thing that prevents old mods from working with the expansions.

Load Order is set in the modinfo file. This is different. It loads the components of your mod after all the DLC and Expansion files, to prevent conflicts. Make sure it is a positive value.
totalslacker  [author] Jan 21, 2019 @ 1:23pm 
Sorry I just remembered the most important part. You need to add Domain tags into the Config file to make a civ or leader appear on the Rise and Fall ruleset. It looks like this:

<Domain>Players:Expansion1_Players</Domain>

example:

<PlayerItems>
<Row>
<CivilizationType>CIVILIZATION_RL_SHOSHONE</CivilizationType>
<LeaderType>LEADER_RL_POCATELLO</LeaderType>
<Type>UNIT_RL_HUNTER</Type>
<Icon>ICON_UNIT_RL_HUNTER</Icon>
<Name>LOC_UNIT_RL_HUNTER_NAME</Name>
<Description>LOC_UNIT_RL_HUNTER_DESCRIPTION</Description>
<Domain>Players:Expansion1_Players</Domain>
<SortIndex>20</SortIndex>
</Row>
totalslacker  [author] Jan 14, 2019 @ 5:21pm 
I think I just added load order tags in the modinfo file, like this

<FrontEndActions>
<UpdateDatabase id="config">
<Properties>
<LoadOrder>5554</LoadOrder>
</Properties>
<File>Core/RL_Shoshone_Config.xml</File>
</UpdateDatabase>
<UpdateArt id="art">
<Properties>
<LoadOrder>5555</LoadOrder>
</Properties>
<File>Pocatello's Shoshone.dep</File>
</UpdateArt>
<UpdateIcons id="icons">
<Properties>
<LoadOrder>5556</LoadOrder>
</Properties>
<File>Core/RL_Shoshone_Icons.xml</File>
</UpdateIcons>
<UpdateText id="text">
<Properties>
<LoadOrder>5557</LoadOrder>
</Properties>
<File>Core/RL_Shoshone_Game_Text.xml</File>
</UpdateText>
</FrontEndActions>

Add those for any Update tag, like UpdateDatabase, UpdateText, and so on. I didn't touch Historical Moments, like for Unique Units. You could add art for those too
Ghostie Jan 14, 2019 @ 1:58pm 
Thank you for taking the time and fixing these mods. Would you mind please sharing what needs to be done to make it compatible with Rise and Fall? I'd like to apply the same fix for the Argentina's mod. Thanks again!
totalslacker  [author] May 9, 2018 @ 12:29am 
Sorry, I'm afraid not. I don't want to start adding extra content and maintaining someone else's mod. There's plenty of examples of how it's done in other people's work on the workshop, I'm sure you can figure it out