Men of War: Assault Squad 2

Men of War: Assault Squad 2

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Battle of Stalingrad demo/test version (SP/COOP)
   
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2.579 GB
Apr 28, 2018 @ 2:21pm
Jun 3, 2018 @ 1:47am
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Battle of Stalingrad demo/test version (SP/COOP)

Description
This is the first mission of my new campaign.I uploaded it as a test to see how do you like the mehanics. Here is what they are about :

-In each mission you get a choice between couple doctrines(doctrines btw are a pack of units which you can play.For example an armoured doctrine has the best tanks,but lack in support guns section (support guns are mortars,AT guns,MG tripods etc.)).All doctrines have their pros and cons.You cannot change doctrines during the mission and if you are in COOP mode all of you will have to play the same doctrine.The reasoning behind this is to make a more interesting gameplay and to add to the replayability of the campaign since each mission will have at least 2 unique ways to play every mission.

-The enemies which are not inside of capture zones are not visible on the minimap-this is done to force you to move your units more carefully and the AI can ambush you if you are not careful.

What's new :-Sevastopol mission added
Credits to Madingo for the Italian skins and to Dilust and |Invictus|-Avgvstvs for the italian voices


The campaign will have around 10 missions, I do not have a release date as of yet.
I am planning to add 5 or so missions on this version,the rest will be on the official campaign and I will probably remove this version when the official comes out(Not right away,It will stay on the workshop for a couple days and on it will be a link to the official campaign, both in the description and comments)

The game uses old version of assault contact mod(already in the game so you do not need it)
Only required mod is Robz

You can help me by saying your opinions on the game mehanics down in the comment section,your ideas for some new doctrines,does a unit need a higher or lower cost,what would you like to see in the missions to come etc.

115 Comments
Müller May 19, 2023 @ 12:11pm 
when is the full version of the mod. Otherwise when do you think you will make it?
Son of EveMeitner Aug 19, 2019 @ 8:59am 
How do u guys capture the naval guns in Sevastapol?
M4killer000 Jan 18, 2019 @ 10:03am 
when come a new mission for this mod ?
Guts Dec 24, 2018 @ 12:28pm 
How do you destroy the big guns in sevastapol?
AVITOHOL [BULGAR] Dec 20, 2018 @ 12:57pm 
Could you please die down the soviet armor spam after you take the first objective in the second mission? Or just make the holdout time shorter to something like 3 or 4 minutes.
M4killer000 Nov 29, 2018 @ 9:00am 
ah nice
PFC Zikov [29ID]  [author] Nov 25, 2018 @ 11:40am 
Not at the moment.I am currently working on a Barbarossa mod which is kind of similar to this one.
M4killer000 Nov 25, 2018 @ 4:47am 
are you working on more missions ?
Gattobuono Jul 17, 2018 @ 1:46pm 
Sevastapol is potentially a good mission, but resources can't get onto the map easily. In fact I lost about a third of the resources that I called because they got stuck in the white mist.
Two of my tanks got destroyed by the Russian tank wave near the beginning before they even made it out of the mist. I had no control over them.
This pretty much ruins the mission for me.
Made it to the Russian HQ, but it just got too difficult and costly trying to get extra resouces to the front line. Trucks got stuck every single time.

Shame, because your normandy missions are excellent!
CharlesDarwin🍖 Jun 27, 2018 @ 6:10pm 
It occurs even if there is only 1 player in LAN