Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Penultima Rerolled by Stefan Gagne
   
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32.664 MB
Apr 27, 2018 @ 9:08pm
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Penultima Rerolled by Stefan Gagne

In 1 collection by Roadie
Penultima
2 items
Description
This campaign is a sequel to the Penultima campaign. Play that first, or none of the stuff that goes on here will make any sense!

Forsooth, young adventurer, and welcome back. It has been several weeks since the events which transpired at Malevolent Peak, events which forever changed the destiny of the tiny valley kingdom known as Penultima. After a long hiatus of vague purpose, you return to Penultima City, to find that much has changed, and much has remained the same... and that which has remained the same but so far stayed hidden from view is preparing to leap out and grab you by the jugular.

But this is, as they say in ancient times, "par for course." You've come to expect things both wonderful and mundane from the bizarre place known as Penultima, and thus it has never failed to disappoint. The days ahead hold more secrets from the past, more allies, more enemies, more betrayal and more danger than you probably care to endure... or is that exactly what you are seeking?

But such matters of import are neither here nor there, except when they are. And thus our story begins. More or less. Just go with it, it'll be less painful in the end if you do.

Original Creator


Penultima was created in 2002-2003 by Stefan Gagne[stefangagne.com], a writer and game designer. This is a creator-endorsed upload of the campaign, as maintained by me (as he's long moved on to non-NWN-related things). I plan to add any necessary bugfixes to allow use of the modules in NWN: EE, but I don't plan on adding other improvements. This is meant to be a "time capsule", rather than a remake.

If you enjoy Penultima Rerolled, make sure to take a look at Arcade Spirits[arcadespirits.com], the newest work by the campaign's creator.

What You Get

PR0 - Penultima City (lv. 9-20): Welcome to the starting point of Penultima ReRolled! Penultima City Redux provides a 'home base' for the campaign, with shopping, training, backstory, and more. Explore and chat at your leisure, and don't forget the DragonBites(tm) Challenge!

PR1 - Party Crashers (lv. 9-14): Tonight, the least likely royal overlord Penultima has ever seen is going to be coronated, and you're on hand for the ceremony. Old friends and new allies are present for the fun as well, so mingle, socialize, crush a flagon of mead, quaff some ale, and let's hope nothing unsual happens to spoil the atmosphere. ...c'mon, if nothing unusual was going to happen, it wouldn't be an ADVENTURE, would it? And you wouldn't have it any other way, would you...?

PR2 - Below the R00t (lv. 9-14): The Interplane... a superhighway of communication, linking folks in Penultima to their friends, family, loved ones, handy shopping, rowdy chat, pr0n, warez, and more. Where would we be without it? We might get to find out, after the d20 Gang sabotages the Interplane... but fortunately you and your running buddies are on hand to right the wrongs and make the Interplane safe once more for all, from n00bs to the l33t. Or you'll die trying. Or both.

PR3 - Homeland Security (lv. 10-15): In order to combat the rising menace of international terrorism, Penultima crafted a grand stone wall to seal off Claustrophobia Pass from the nations to the west. Its name... PassGate Fortress. Of course, the southern border is left wide open, nobody to the west really wants to invade us, security is largely a joke, the whole thing revolves around a magical barrier to augment the stonework and a hundred bloodthirsty orcs are about to descend upon the place while the door has been jammed open. And you get to sort the mess out in the few hours remaining before the attack... do it for your country. Live free or die! Or just die.

PR4 - Pastor of Muppets (lv. 10-15): What's so bad about a quiet farming life? Till the soil, plant your crops, have a rip-roaring village party after every harvest... why take up the sword in search of fame, glory, and adventure? What drives certain people to seek out excitement and danger and really wild things? Enter Stout Village, where this question becomes unusually important, and extremely dangerous. The quiet life is about to be interrupted by hordes of undead, loud evil sounding music, and one huge secret that gets exposed way ahead of schedule...

PR5 - The Saving Throw (lv. 11-16): No more mysteries. No more mystique. The myth your career has been based upon is now gone -- and with it any protection you had from the wrath of your enemies. Will you become a living legend, or a historic martyr? Hope luck is on your side, because it's time to make your saving throw...

To get the full impact of the story, you'll want to play each of these modules in order. Although designed for single-player, a cooperative multiplayer team can work their way through this campaign as well. You'll want to stick together as a group, to avoid having one guy run off ahead and trigger plot events or get ambushed by monsters. If you're playing multiplayer, use One Party Only, and Disable PvP. Some quests don't work right if there are multiple parties, and your henchmen can get mad if you whack them over the head with your area effect spells -- if they start attacking you due to faction / PvP issues, you only have yourself to blame...

Known Issues and Limitations

Now and then you'll get plot related items. Hang on to them! In order to track the state of the plot across different modules, the game will check to see if you're carrying a particular token item. For example, after you finish PR1, you receive a badge. This badge makes people in the city react to you differently, and opens PR2-PR5 for play.

If you play on 'Hardcore' difficulty or otherwise enable 'Friendly Fire' PVP settings, you could have problems with henchmen or summoned monsters, and potentially NPC problems. It's suggested that you disable friendly fire PVP, particularly for multiplayer.

If you fire your henchman by the radial menu, it may screw up the game. Only fire them by talking to them and in conversation telling them to take a hike!

Spoilers and Hints

For spoilers and hints, see the stickied topics on the discussion tab.
Popular Discussions View All (8)
2
Oct 25, 2018 @ 7:56pm
I'm Stuck Help
raptormilicus
8 Comments
Nefyari Feb 4, 2024 @ 2:52am 
Could someone give passwords for bonus artwork archives? Love this series but don't really want to complete it several times just for 3 pictures
Frenne Dilley Jun 26, 2023 @ 1:14pm 
Is this and part 1 still working? I don't want to download a broken module.
Spocks Toupee May 13, 2020 @ 4:07pm 
Thanks to you, and Stefan Gagne, for keeping these available online to play.
These are some of the BEST modules for NWN
Duke Flapjack Nov 21, 2018 @ 1:12pm 
Gods, I loved these back in the day. I do also wish NWN2 would be released on Steam so I could play Stephen's pirates modules again. They were fantastic and I never finished them.
Roadie  [author] Sep 1, 2018 @ 11:15pm 
For any bugs, make a thread on the Discussions tab.
raptormilicus Sep 1, 2018 @ 10:11pm 
I am having an issue with your one of the chapters in your modual yet my issue summery is too long for steam to accept as a comment, where can I contact you to give you my summery, if a steam email is ok just send me an email shout and i'll email you back my summery.
Chaotic Neutral May 4, 2018 @ 6:58am 
Thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you !!!
Memento Mori Apr 29, 2018 @ 12:32am 
Lovely module, shame it ended, I wanted a tad more xD