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156 ratings
de_substation
   
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Game Mode: Classic, Deathmatch
File Size
Posted
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21.962 MB
Apr 5, 2013 @ 1:57am
Apr 18, 2013 @ 6:32pm
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de_substation

Description
A bomb defusal map designed for competitive play.
From SuperJer and Nezumi the makers of de_contra and ff_anticitizen.

This map is for the Gamebanana/CEVO mapping contest: http://gamebanana.com/contests/33

Please leave feedback! Please be nitpicky! Thanks
40 Comments
Astral Jul 21, 2020 @ 4:43pm 
Always liked this map, would be cool to see it updated in some way
sNake Jun 14, 2015 @ 7:58am 
Well better make the legendary contra!!!
P.e.r.r.o.K.e Apr 17, 2014 @ 3:27pm 
And SuperJer, when are u going to release the best map in the world: de_salt2? Since I started to play GO i haved longed for it to come!
Pickle Rick Nov 21, 2013 @ 8:12pm 
It's good but there's some serious game play issues with this map that can swing a round in favour of each time very early on, not like on Nuke or Inferno or D2 to some point where you can still win 3v5. I think there's a lack of T paths to both bomb sites as both exits (B lower, B upper) can be routed easily by CT especially with a smoke or flame nade.

On the flip side it's incredibly easy for the T team to take out the CT team if they can get to the sewer platform before CT can cross the bridge. A few ak hs's and half your team is gone and your access to B is prevented, so T can take B unopposed and hold it easily.

I think this would be an excellent demolition map if you were to extend the sewer tunnel system, fence off the T spawn so that T can't fall off the edge and add access to the sewer for T so that they can't take damage.
Pickle Rick Nov 21, 2013 @ 1:20pm 
Looks nice, should fence off T spawn especially if the bomb goes over the edge with bots, they'll all suicide. At least a barrier of some sort or just a bounding box to prevent you from walking over the edge.

Did you ever get it added to a competitive rotation?
Nogo Jun 21, 2013 @ 10:53am 
Nice map, thx.
Motanum Apr 14, 2013 @ 9:38pm 
looks good, but I feel the gameplay is a bit too skewed.
青秀区林雪 Apr 12, 2013 @ 11:27pm 
nice man nice map!
Setin Apr 12, 2013 @ 5:49pm 
I really liked the unique part where CTs and Ts spawn on the same side of the map. I felt though that the layout was quite confusing and I just couldn't get a hang of where to go. I didn't play with bots or ppl, I just looked around. So I don't know how well it plays. Overall I liked the look of the map and there were definitely some interesting things like the chasm that you could fall down to in the back, as well as how Ts could fall into the mid area without taking damage. I fell like it needs more iteration to really give it that kick that makes a good map. Good luck with the contest!
filth_enjoyer  [author] Apr 12, 2013 @ 3:43pm 
@Mr L!nus What would you expect a substation to look like?