XCOM 2
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Raider Faction: Bandits
   
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1.745 MB
Apr 23, 2018 @ 6:34am
Apr 4, 2021 @ 10:56am
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Raider Faction: Bandits

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
"As much as there has been people willing to fight back against ADVENT, there's also been people seeing the post-invasion chaos as a way to live like kings. Ex-military units, civilians who got lucky when they found a weapon cache, even resistance people who went bad." - Bradford

Bandits are...well, bandits. They shoot at everybody (Lost, XCOM, Resistance, Aliens, etc), they're not that well armed, but they can prove a helpful annoyance at times.

They are made up of large squads that start at four and work their way up to six, that appear when the Bandit Incursion SITREP appears on a mission.

They consist of:

Grunts - With their literal name, they make up half of a given bandit's squad. They're very weak in terms of HP and damage with their SMGs, but can move really far and still be able to shoot. They later learn Low Profile, enabling them to have high cover defence neraly anywhere.

Gunners - carrying heavier LMGs, these are basically run of the mill enemies that can suppress. They later learn Shredder

Riflemen - carrying weak ARs, these bandits have the special ability of being able to shoot without immediately ending their turn. They later learn Cool Under Pressure to enhance their overwatch capabilities.

FAQ
The game froze when it went to the Bandits turn!
You didn't have the highlander installed. Please install it.

The MacOS/Linux highlander isn't updated to work with this mod yet.
Sorry, can't do anything about it on my end, there's still issues with trying to cook the updated highlander for those systems (it just causes crashes at the moment) .

The mission ended when there were still some of these enemies left?
Unfortunately the nature of how XCOM's backend works means I would need to replace every single mission kismet in order to make them properly count as enemies for the game to track when it comes to mission completion. For now you can assume enemies just retreat once XCOM has eliminated all threats and is able to start focusing on them.

Credits
Thanks to E3245 for making the very large resistance firearms pack I had used for this mod.
Popular Discussions View All (5)
3
Nov 21, 2019 @ 2:06am
Bug report: crash on mission end
GLP
1
Mar 13 @ 1:02pm
Russian Translation
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Oct 15, 2021 @ 6:02pm
中文
stappy82
219 Comments
Dragon32 Oct 24, 2023 @ 9:45am 
@VommyMommyLover
If you've a lot of mods that add SitReps then this one could be drawn from the deck just that one time. Actually, even without that could happen with RNG.
VommyMommyLover Oct 24, 2023 @ 7:29am 
I recently finished a playthrough with this mod enabled and the bandits only appeared once (during early game), beyond that they never showed up again. Something's definitely off there.
daztora Aug 16, 2023 @ 1:12pm 
@Killer2slain Okay thankyou!
Killer2slain Aug 16, 2023 @ 9:23am 
@daz_tora i don't think so.i have a lot of faction and they show up sometimes during mission. it will tell you on the briefing if a faction will show up.
daztora Aug 16, 2023 @ 7:24am 
Is there a specific time these guys show up, I have this and the Rogue XCOM faction, and neither are showing up, I have just unlocked the Avatar Project.

I have SCP Faction and they are showing up in my first couple missions.
Killer2slain Aug 7, 2023 @ 3:46pm 
i don't have that problem anymore. i have another on instead which is that they are all with the alien factions.
greenminogon Aug 6, 2023 @ 8:38pm 
@killer2slain same. Only Mocx show up nowadays
Killer2slain Jul 31, 2023 @ 3:30pm 
I have all the factions of RealityMachina, but the factions dosen't want to spawn at all. Can i do something about that?
S. Agent Gadriel Jun 21, 2023 @ 8:48pm 
So, Raider Factions (all of them) aren't playing by the rules.
By that I mean when the mission objective has friendly people that need rescuing (resistance and council ops) Raider factions will shoot at and kill the target before XCOM reaches them.
On top of that, if a Raider moves too close, they'll 'rescue' the target and give control to XCOM, which admittedly allows them to immediately run for XCOM's position making the mission easier... usually.
Oscar May 10, 2023 @ 11:11pm 
Hi, what will happen if I went into the config file XCom content.ini and switched the eGender of all units to female while keeping bodyparts male? will the bandit faction only spawn females?