Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Mouse Guard (G&K)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
916.208 KB
Apr 2, 2013 @ 7:14pm
Sep 22, 2013 @ 10:38am
7 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Mouse Guard (G&K)

Description
This mod adds the Mouse Guard civ to the game. It does NOT replace any existing Leaders/Civs. This version will only work for Gods and Kings.

Leader: Gwendolyn
Unique Ability: Prosperity of the Guard
+2 Culture per turn from Cities.

Unique Unit: Guardmouse (replaces Musketmen)
Stronger version of the Musketmen it replaces, ignores terrain cost to move.

Unique Building: Winter Stores (replaces Granary)
Winter Stores provide +3 Food and +2 Happiness. Each source of Wheat, Bananas, and Deer worked by this City produce +1 Food.


*Includes Militeristic City-State Darkheather

MouseGuard concept and images (C) David Petersen

-----
Version 2 - Now contains unique Leader Dialogue and other minor improvements. Also updated image files and coding to not conflict with other mods.
Version 3 - Additional Updated Text.
15 Comments
Terith  [author] Jun 23, 2013 @ 5:38pm 
Right, I'm aware of Rampaul, but there are no official pictures of him (yet) to my knowledge. And apart from Darkheather, I'm not aware of any other cities. Granted I can use the Huns method for overlooking that part... The rest I could theoretically make up. But I definitely feel hung up on not having images of Rampaul... that'd be kind of important.
Yambi Jun 20, 2013 @ 6:20pm 
Meant to respond before but the weasel civ could be lead by Lord Rampaul, and theres lots of information in the RPG manual about the natures of weasels and you could find some pictures in there as well. Would be pretty neat, I don't know what you would do for city names though. Darkheather would really be their capital technically.
Terith  [author] Apr 24, 2013 @ 5:02pm 
Hmm... the latter I could probably play with... the former however, I'm hung up on doing a Weasel civ because I don't really have anyone to lead it or images to go with them. I could probably improvise on the rest though...
Yambi Apr 22, 2013 @ 4:54pm 
I'm so happy that this is a thing, I love Mouse Guard. Now all we need is a weasel civ and a honey luxury resource :P
Terith  [author] Apr 17, 2013 @ 4:30pm 
It's moderately balanced, but it could still use work I think. Both to improve balance and make it more unique. I'll be making an adjustment to the Winter Storage building soon based on a suggestion I was given for it and we'll see how that goes. Also, the unique ability will be changed eventually, but I'm waiting for Brave New World before I mess with it.

But thanks for the compliments, and I can say the Redwall mod(s) are officially underway now that I've got some ideas to work with. Discussion is happening over here if you want to take a look or drag anyone you know with an opinion over to it,
http://forums.civfanatics.com/showthread.php?t=493075
paulcatwriter Apr 15, 2013 @ 7:21am 
well done. looks balanced to me, unlike MANY other civ mods out there, including some with high ratings . . . perhaps Squig is confused that mice can't be balanced against men? more animal civs will suffice for a more "fitting" game, and sounds lke this fix is being worked on. I look forward to seeing the results.
walrus Apr 9, 2013 @ 5:03am 
thank you so much lunar!
Terith  [author] Apr 8, 2013 @ 8:47pm 
I'll see what I can do then. XD
Massengale Apr 8, 2013 @ 5:43pm 
please do just read the wiki about villains and heroes u will have so many ideas
Terith  [author] Apr 8, 2013 @ 4:07pm 
And I have given consideration to a Redwall Mod, but I'm completely unfamiliar with the series myself. I'm partnering up with a friend who is a fan of Redwall to see what he can come up with for me though.