Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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The Cube
 
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Modules: Regular Module
File Size
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10.299 MB
Apr 14, 2018 @ 3:49pm
Sep 11, 2018 @ 12:41am
8 Change Notes ( view )

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Description
The Cube 1.31
The mothership has been contacted. They’ve sent an executive toy…

Module ID: cube

Created by: Royal_Flu$h
TwitchPlays implemented by: KingBranBran

Special thanks to AshTheBash for his help with rotation.
Thanks to Timwi for UV mapping the component background.
Extra special thanks to Timwi for the amazing manual image.

Manual available here: https://ktane.timwi.de/HTML/The%20Cube.html
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4 Comments
Royal_Flu$h  [author] Jul 25, 2018 @ 1:44am 
Yeah the feedback is appreciated. I tend to design most of my mods with the zoom mod as a requirement - just means you can get so much more in the way of interesting designs. Thanks for the feedback though and good job on the time - 7 minutes is pretty good going for EFM :-)
Pengwin Jul 24, 2018 @ 9:45am 
You are right about the practice part. Made it work in about 7 minutes, when solving it solo. I haven't used the zoom mod yet, but I also think that it shouldn't be neccessary.
I just gave feedback since I think it is a nice thing to do. What you make out of it, is totally up to you :-)
Royal_Flu$h  [author] Jul 24, 2018 @ 2:42am 
20 minutes? I think you might just need a bit more practise! I've seen it solved in under 5. Have you downloaded the zoom mod? That should help with distinguishing the symbols.
Pengwin Jul 19, 2018 @ 8:12am 
I played it and it looks nice. But it takes about 20 minutes to solve. Thats too long I think. Also Red and orange are hard to distinguish. The symbols are small so that I and J might be mixed up. Not by confusion, but by their readability.