Garry's Mod

Garry's Mod

1,720 értékelés
TTT2 (Base) - v0.13.2b
5
38
4
3
3
8
8
7
7
3
3
3
   
Díjazás
Kedvenc
Kedvenc
Törlés
Content Type: Addon
Addon Type: Gamemode
Addon Tags: Fun, Roleplay
Fájlméret:
Közzétéve:
Frissítve:
63.065 MB
2018. ápr. 9., 11:19
márc. 14., 6:49
200 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
TTT2 (Base) - v0.13.2b

Leírás
# TTT2 # Custom Role Support # TTT Update # New Features #

This is still a beta version. The documentation is available here[docs.ttt2.neoxult.de]. Please report bugs and suggestions here[github.com]! Please make sure to check out the FAQ page[docs.ttt2.neoxult.de] before asking questions.



Discord: https://discord.gg/Npcbb4W
Source: https://github.com/TTT-2/TTT2

MOTIVATION
TTT2 (TTT 2.0) was the next logical step after TTT was such a massive success. It is a spiritual successor to this classic gamemode by Bad King Urgrain which aims to introduce many new features, to fix old bugs and to lift the user interface into a modern era.


ADDONS
We know that TTT lives from its huge community and all its great addons. Because of this, compatibility is one of the highest priorities. Almost every item that works with TTT also works well with TTT2. There are a few minor exceptions though. Addons that modify the hud, eg. Octagonal HUD, will not work with TTT2. If you plan on creating a new HUD for TTT2, you have to use the way more powerful hud system from TTT2. Additionally addons that rely on roles may not work as intended with the newly added roles.

We also implemented a compatibility checker, that prints a list of incompatible or outdated addons in the server console that looks like this[cdn.discordapp.com].

Hint: You do not need addons like "Better Equipment Menu", "Drowning Indicator" or "TTT Sprint", because features like these are included in TTT2 by default.


NEW GAMEMODES
There are a few new gamemodes based on TTT2. Click on these icons to open a list of needed addons to play these currently available official gamemodes.




SETUP
The setup is fairly easy. Just subscribe to TTT2 and the addons you want to use and get started. It's recommended to use ULX to set it up ingame, there's an ULX addon for TTT2. Commands for the admin shop editor etc. are found in this wiki article[docs.ttt2.neoxult.de].




Custom roles are a very big part of TTT2. It adds the possibility to introduce new roles to the game and to change the gameplay to everybodies preferences. All of this is achieved while maintaining an easy to access framework to create new roles and a high level of compatibility.

Check out this workshop list for a overview of roles for TTT2.

If you plan on creating your own custom role, check out this wiki article[docs.ttt2.neoxult.de].




Inspired by TTT Fate and vastly improved for TTT Heroes, classes are another possibility to change the default gameplay. They add the possibility to have a custom property besides roles. Classes can contain whatever the author likes to introduce. From passive effects to traitor items to custom abilities like in TTT Heroes. You have to use the addon TTTC in order to play with custom classes.

Check out this workshop list for a overview of classes for TTT2.

If you plan on creating your own custom class, check out this wiki article[docs.ttt2.neoxult.de].




The user interface was long overdue and became a huge new project. It started with a simple icon swap and evolved into an complete overhaul. Besides a new default skin, called PureSkin, which was developed with continuous community feedback, is the new and powerful HUD management system, called HudSwitcher. It is now possible to change HUDs ingame from the F1-menu without changing or editing any files. Additionally the HudSwitcher allows for customizability. Also, it is now possible to move and resize every element, even setting a base color for your HUD is possible.

Currently Available Themes:
  • TTT Old Hud [built-in]: The classic look of TTT
  • TTT Pure skin [built-in]: our new redesign of the TTT user interface. Modern and elegant!
  • TTT Octagonal Hud [Download here]: A reinterpretation of the beloved HUD addon

If you plan on adding your own HUD design check out this wiki article[docs.ttt2.neoxult.de]. The nice thing about the new system is, that you only have to extend the base class in order to have features like rescaling, positioning and on-the-fly hud switching. Besides relying on these features for a new hud-design, addons can use this system for an easy UI integration too.




The passive item system was changed completely. Previously TTT limited the amount of passive items to 16. You might have noticed that after buying a passive item, it wasn’t buyable anymore but at the same time wasn’t transparent. Additionally perks and status effects are displayed in a sidebar. Learn here[docs.ttt2.neoxult.de] how to add this feature to your addon.




Inspired by the ideas in TOT and BEM, we created a new shop system. The shop now has a search bar and a system to set favorites. You can even edit your shop when you're dead by pressing C and selecting a role. Additionally features like an admin shop editor and a random shop (team or role basis) are implemented. The admin shop editor is a very powerful yet simple tool to edit team-based shops, link them together and set preferences to each item (team limitation, credit cost, ...). But you don't have to. You can always use the default settings. Learn here[docs.ttt2.neoxult.de] how to configure your server.




A main aspect of TTT2 is the new dev interface which allow for greater compatibility between different addons. Check them out in our wiki[docs.ttt2.neoxult.de]! This design guideline[docs.ttt2.neoxult.de] helps you with creating custom addons visually fitting seamless into TTT2.


Make sure to check out the FAQ page[docs.ttt2.neoxult.de] before asking questions or reporting bugs!
Népszerű témák Összes megnézése (23)
205
márc. 18., 10:29
KIEMELVE: Bugs/Issues
Alf21
1
márc. 2., 13:26
Spectator mode
Hero05IT4
1
márc. 2., 13:27
Amnesiac Bug
Hero05IT4
1 338 megjegyzés
Tim | Mineotopia  [készítő] máj. 14., 9:08 
@Fitzen: To have them all on one layer is correct. You probably want to set the random of all of them to 100. Because the role layering first select a role from a layer, then checks the random. If the random is only 10, you have a 90% chance that no role is selected.

You should additionally set the percentage to 0.17 (rounded up) so that it is always true for 6 players.

> I'm guessing I simply do the same thing for detective, traitor and innocent layers to randomize it. But if I want to leave some chance for a non-upgraded base traitor do I lower the odds for sub-roles in that layer?

yes. If you have a random of 50 for the hitman for example, then on average there will only be a hitman every second round. But the overall traitor count stays constant.
Tim | Mineotopia  [készítő] máj. 14., 9:04 
@ErpipaKNIFE: Subscribe to it and/or put it in your server collection. It basically works as any other ttt addon as well
Fitizen máj. 14., 8:26 
Hello, I'm struggling to wrap my head around role layering and distributions (sorry if you get this question a lot).

I have 6 players and want to guarantee a detective, 2 traitors and a neutral role plus two innocents. If I want one random neutral role, do I assign the neutral roles I have in a layer all an equal fraction in the 'chance of this role' slider (e.g 10 out of 100) and set role distribution per player to .16?

I'm guessing I simply do the same thing for detective, traitor and innocent layers to randomize it. But if I want to leave some chance for a non-upgraded base traitor do I lower the odds for sub-roles in that layer?

I appreciate you guys still responding to comments after all this time so thank you.
ErpipaKNIFE máj. 13., 12:45 
how to use this?
DeCeddy máj. 12., 15:48 
Hi, I'm getting the following problem in my "Problems" tab:

"TTT2 Warning: CS:S does not appear to be mounted by GMod. Things may break in strange ways. Server admin? Check the TTT readme for help.

1. unknown - gamemodes/terrortown/gamemode/server/sv_main.lua:409"

I believe this problem to be the source of my issue that on many maps, weapons refuse to spawn when I am hosting a peer-to-peer server from my machine. This is what I am trying to fix in the first place.

Interestingly enough, the folder "server" in my "gamemode" folder strictly does not appear in my files, therefore I cannot investigate the Lua in question.
I have all CS:S resources in the "addons" folder of Garry's Mod. The base game TTT does not produce the error, all weapons are spawning as intended, even with different weapon packs like Lykrasts or Fuzziks.

Appreciate your help, thanks in advance!
Tim | Mineotopia  [készítő] máj. 6., 8:11 
@TTV this appears to be a recent incompatibility with ArcCW. I'm not sure yet what is the cause, but we'er aware of it: https://github.com/TTT-2/TTT2/issues/1507

@Strawberry: Hard to tell, seems to be a mod conflict. Make sure that the addon checker output is clean
Strawberry máj. 5., 18:16 
hi! i'm having a problem where when i attempt to search bodies, it gives me this message.
is this something i can fix? is it a mod conflict? no other mods are showing errors, so i'm just very confused!

[TTT2 (Base) - v0.13.2b] lua/ttt2/extensions/util.lua:259: attempt to index local 'color' (a nil value)
1. utilGetDefaultColor - lua/ttt2/extensions/util.lua:259
2. SkinHook - gamemodes/terrortown/gamemode/client/cl_vskin/default_skin.lua:1872
3. unknown - gamemodes/terrortown/gamemode/client/cl_vskin/vgui/dprofilepanel_ttt2.lua:308 (x53)
Neuro máj. 3., 21:36 
Not sure if this has been answered yet, but the scoreboard keeps getting stuck on players screens. Not sure what caused this, but it goes away after reconnecting but this is obviously a problem since it happens to me while im hosting. If theres any solution to this, it'd be greatly appreciated.
Tim | Mineotopia  [készítő] máj. 2., 9:25 
check 3 comments below yours. It is a deprectation warning, the addon dev of ttt_push has to update their addon. Nothing we can do about that, but also nothing you have to worry about
Domini02 máj. 1., 4:30 
[TTT2 (Base) - v0.13.2b] [DEPRECATION WARNING] Using `AccessorFuncDT` is deprecated and will be removed in a future version.
1. AccessorFuncDT - lua/ttt2/libraries/none.lua:35
2. unknown - lua/weapons/weapon_ttt_push.lua:49