Garry's Mod

Garry's Mod

1,670 ratings
TTT2 (Base) - v0.13.1b
Content Type: Addon
Addon Type: Gamemode
Addon Tags: Fun, Roleplay
File Size
60.604 MB
Apr 9, 2018 @ 11:19am
Feb 27 @ 2:36am
199 Change Notes ( view )

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TTT2 (Base) - v0.13.1b

# TTT2 # Custom Role Support # TTT Update # New Features #

This is still a beta version. The documentation is available here[]. Please report bugs and suggestions here[]! Please make sure to check out the FAQ page[] before asking questions.


TTT2 (TTT 2.0) was the next logical step after TTT was such a massive success. It is a spiritual successor to this classic gamemode by Bad King Urgrain which aims to introduce many new features, to fix old bugs and to lift the user interface into a modern era.

We know that TTT lives from its huge community and all its great addons. Because of this, compatibility is one of the highest priorities. Almost every item that works with TTT also works well with TTT2. There are a few minor exceptions though. Addons that modify the hud, eg. Octagonal HUD, will not work with TTT2. If you plan on creating a new HUD for TTT2, you have to use the way more powerful hud system from TTT2. Additionally addons that rely on roles may not work as intended with the newly added roles.

We also implemented a compatibility checker, that prints a list of incompatible or outdated addons in the server console that looks like this[].

Hint: You do not need addons like "Better Equipment Menu", "Drowning Indicator" or "TTT Sprint", because features like these are included in TTT2 by default.

There are a few new gamemodes based on TTT2. Click on these icons to open a list of needed addons to play these currently available official gamemodes.

The setup is fairly easy. Just subscribe to TTT2 and the addons you want to use and get started. It's recommended to use ULX to set it up ingame, there's an ULX addon for TTT2. Commands for the admin shop editor etc. are found in this wiki article[].

Custom roles are a very big part of TTT2. It adds the possibility to introduce new roles to the game and to change the gameplay to everybodies preferences. All of this is achieved while maintaining an easy to access framework to create new roles and a high level of compatibility.

Check out this workshop list for a overview of roles for TTT2.

If you plan on creating your own custom role, check out this wiki article[].

Inspired by TTT Fate and vastly improved for TTT Heroes, classes are another possibility to change the default gameplay. They add the possibility to have a custom property besides roles. Classes can contain whatever the author likes to introduce. From passive effects to traitor items to custom abilities like in TTT Heroes. You have to use the addon TTTC in order to play with custom classes.

Check out this workshop list for a overview of classes for TTT2.

If you plan on creating your own custom class, check out this wiki article[].

The user interface was long overdue and became a huge new project. It started with a simple icon swap and evolved into an complete overhaul. Besides a new default skin, called PureSkin, which was developed with continuous community feedback, is the new and powerful HUD management system, called HudSwitcher. It is now possible to change HUDs ingame from the F1-menu without changing or editing any files. Additionally the HudSwitcher allows for customizability. Also, it is now possible to move and resize every element, even setting a base color for your HUD is possible.

Currently Available Themes:
  • TTT Old Hud [built-in]: The classic look of TTT
  • TTT Pure skin [built-in]: our new redesign of the TTT user interface. Modern and elegant!
  • TTT Octagonal Hud [Download here]: A reinterpretation of the beloved HUD addon

If you plan on adding your own HUD design check out this wiki article[]. The nice thing about the new system is, that you only have to extend the base class in order to have features like rescaling, positioning and on-the-fly hud switching. Besides relying on these features for a new hud-design, addons can use this system for an easy UI integration too.

The passive item system was changed completely. Previously TTT limited the amount of passive items to 16. You might have noticed that after buying a passive item, it wasn’t buyable anymore but at the same time wasn’t transparent. Additionally perks and status effects are displayed in a sidebar. Learn here[] how to add this feature to your addon.

Inspired by the ideas in TOT and BEM, we created a new shop system. The shop now has a search bar and a system to set favorites. You can even edit your shop when you're dead by pressing C and selecting a role. Additionally features like an admin shop editor and a random shop (team or role basis) are implemented. The admin shop editor is a very powerful yet simple tool to edit team-based shops, link them together and set preferences to each item (team limitation, credit cost, ...). But you don't have to. You can always use the default settings. Learn here[] how to configure your server.

A main aspect of TTT2 is the new dev interface which allow for greater compatibility between different addons. Check them out in our wiki[]! This design guideline[] helps you with creating custom addons visually fitting seamless into TTT2.

Make sure to check out the FAQ page[] before asking questions or reporting bugs!
Popular Discussions View All (21)
Feb 26 @ 2:40am
PINNED: Bugs/Issues
Feb 27 @ 1:42pm
PINNED: Suggestions
Jul 1, 2022 @ 4:16pm
PINNED: Buggy Addons
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Tim | Mineotopia  [author] 23 hours ago 
I guess we will add a new mode in the next update. I did not expext anyone to request this. We have static line length, but I assumed it would be nice for the gap length to change and represent the accuracy. I guess I was wrong
Hero05IT4 Feb 27 @ 11:48am 
How to make crosshair static?
Tim | Mineotopia  [author] Feb 27 @ 3:24am 
which mode do you mean? you mean if it is stuck to a suface? kind of, the owner can pick it up again and then place it again
Ailesmik Feb 27 @ 2:53am 
Is there a function to change this mode of C4 later?:coolhorse:
Tim | Mineotopia  [author] Feb 27 @ 2:50am 
update is live, I hope everything works now as intended
Tim | Mineotopia  [author] Feb 26 @ 5:54am 
@Ailesmilk: We discussed this a bit and decided that it is a neat idea to keep it that way. If you place it on a wall, it is fixed to it and you can't move it. If you just throw it into the world, then you will be able to move it around.
Tim | Mineotopia  [author] Feb 26 @ 4:44am 
All reported bugs are fixed and a release is due tomorrow. Again, sorry for the inconvenience we caused!

Check out what is done here:
Tim | Mineotopia  [author] Feb 26 @ 1:27am 
@Ailesmilk: This is not intended, I will take a look at it!
Tim | Mineotopia  [author] Feb 26 @ 1:26am 
@Styro: This is because they don't use the weapon_tttbase. Simething I did not anticipate. Will be fixed in the next release in the coming days
Tim | Mineotopia  [author] Feb 26 @ 1:26am 
@Tric: They are in gameplay -> accesibility
But this is a bug, I'm on it and it will be fixed in 0.13.1. I'm sorry for the inconvenience