Garry's Mod

Garry's Mod

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TTT2 (Base) - v0.5.5b - New Roles, Extensible, Better Performance, ULX Support
Type: Gamemode, Addon
Tags: Fun, Roleplay
File Size
0.813 MB
Apr 9, 2018 @ 11:19am
Jul 9 @ 12:22pm
156 Change Notes ( view )

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TTT2 (Base) - v0.5.5b - New Roles, Extensible, Better Performance, ULX Support

In 2 collections by Alf21
124 items
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This is still a beta version. Bugs are expected and a documentation is available here[]. Please report bugs and suggestions here[]! Please make sure to check out the FAQ page[] before asking the same questions each and every day.


TTT2 (TTT 2.0) was the next logical step after TTT was such a massive success. It is a spiritual successor to this classic gamemode by Bad King Urgrain which aims to introduce many new features, to fix old bugs and to lift the user interface into a modern era.

We know that TTT lives from its huge community and all its great addons. Because of this, compatibility is one of the highest priorities. Almost every item that works with TTT also works well with TTT2. There are a few minor exceptions though. Addons that modify the hud, eg. Octagonal HUD, will not work with TTT2. If you plan on creating a new HUD for TTT2, you have to use the way more powerful hud system from TTT2. Additionally addons that rely on roles may not work as intended with the newly added roles.

Check out this workshop list for addons that were reworked for TTT2. Additionally there's a compatibility checker, that prints a list of incompatible or outdated addons in the server console that looks like this[].

Hint: You do not need addons like "Better Equipment Menu", "Drowning Indicator" or "TTT Sprint", because features like these are included in TTT2 by default.

There are a few new gamemodes based on TTT2. Click on these icons to open a list of needed addons to play these currently available official gamemodes.

The setup is fairly easy. Just subscribe to TTT2 and the addons you want to use and get started. It's recommended to use ULX to set it up ingame, there's an ULX addon for TTT2. Commands for the admin shop editor etc are found in this wiki article[].

Custom roles are a very big part of TTT2. It adds the possibility to introduce new roles to the game and to change the gameplay to everybodies preferences. All of this is achieved while maintaining an easy to access framework to create new roles and a high level of compatibility.

Check out this workshop list for a overview of roles for TTT2.

If you plan on creating your own custom role, check out this wiki article[].

Inspired by TTT Fate and vastly improved for TTT Heroes, classes are another possibility to change the default gameplay. They add the possibility to have a custom property besides roles. Classes can contain whatever the author likes to introduce. From passive effects to traitor items to custom abilities like in TTT Heroes. You have to use the addon TTTC in order to play with custom classes.

Check out this workshop list for a overview of classes for TTT2.

If you plan on creating your own custom class, check out this wiki article[].

The user interface was long overdue and became a huge new project. It started with a simple icon swap and evolved into an complete overhaul. Besides a new default skin, called PureSkin, which was developed with continuous community feedback, is the new and powerful HUD management system, called HudSwitcher. It is now possible to change HUDs ingame from the F1-menu without changing or editing any files. Additionally the HudSwitcher allows for customizability. Also, it is now possible to move and resize every element, even setting a base color for your HUD is possible.

Currently Available Themes:
  • TTT Old Hud [built-in]: The classic look of TTT
  • TTT Pure skin [built-in]: our new redesign of the TTT user interface. Modern and elegant!
  • TTT Octagonal Hud [Download here]: A reinterpretation of the beloved HUD addon

If you plan on adding your own HUD design check out this wiki article[]. The nice thing about the new system is, that you only have to extend the base class in order to have features like rescaling, positioning and on-the-fly hud switching. Besides relying on these features for a new hud-design, addons can use this system for an easy UI integration too.

The passive item system was changed completely. Previously TTT limited the amount of passive items to 16. You might have noticed that after buying a passive item, it wasn’t buyable anymore but at the same time wasn’t transparent. Additionally perks and status effects are displayed in a sidebar. Learn here[] how to add this feature to your addon.

Inspired by the ideas in TOT and BEM, we created a new shop system. The shop now has a search bar and a system to set favorites. You can even edit your shop when you're dead by pressing C and selecting a role. Additionally features like an admin shop editor and a random shop (team or role basis) are implemented. The admin shop editor is a very powerful yet simple tool to edit team-based shops, link them together and set preferences to each item (team limitation, credit cost, ...). But you don't have to. You can always use the default settings. Learn here[] how to configure your server.

A main aspect of TTT2 is the new dev interface which allow for greater compatibility between different addons. Check them out in our wiki[]! This design guideline[] helps you with creating custom addons visually fitting seamless into TTT2.

Make sure to check out the FAQ page[] before asking questions or reporting bugs!
Popular Discussions View All (5)
Jul 12 @ 2:55am
PINNED: Bugs/Issues
Jul 9 @ 10:52am
TTT2 Custom models with Enhanced PlayerModel Selector
Jun 27 @ 1:45pm
PINNED: Suggestions
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Arauta Jul 16 @ 10:24am 
Thanks for the help ! :steamhappy:
Tim | Mineotopia  [author] Jul 16 @ 6:31am 
Contact me on our discord if you want to ask more questions
Tim | Mineotopia  [author] Jul 16 @ 6:31am 
put a file in addons->addonname->lua->autorun. Name it however you like. Add an init-hook and add the language in this hook (like this:

You find the keywords in the shared.lua files of the role addons
Arauta Jul 16 @ 6:10am 
Sorry but is there any examples for the second one ?
I've translated the main part of TTT2 ,
but not sure how to get the keyword of addon roles to translate them .
Tim | Mineotopia  [author] Jul 16 @ 12:32am 
There are two options:
- adding new language files to the addons itself
- creating a new file that has all the language strings in it

The last one is easier, you just have to maker sure that the file is in the autorun folder. But we'd really appreciate it if you'd send us the translations so we could incorporate it into the addons itself so that other TTT2 users could benefit of it too! :)
Arauta Jul 15 @ 11:57pm 
Can i translate all role strings in TTT2 lang data ?
Or i have to edit addon of each roles ?
Tim | Mineotopia  [author] Jun 25 @ 11:01pm 
You could put your edits in an addon and let it overwrite TTT2
MMMM (0_0) Jun 25 @ 3:06pm 
Could we get a setting in ULX to change the default ttt2 damage reduction per limb? TTT2 overwrites the default changes I made to the ttt files for my server
Dysolix Jun 16 @ 4:08pm 
Gibt es für TTT 2 ein funktionierendes End of Round Music addon?
Tim | Mineotopia  [author] Jun 12 @ 8:00am 
Gerade mal durchgeschaut. Es sind noch Sachen drin, von denen es bessere Versionen gibt. Aber so lange es funktioniert ist ja okay.