Tabletop Simulator

Tabletop Simulator

41 ratings
Pixel Towers
   
Award
Favorite
Favorited
Unfavorite
Number of Players: 1, 2, 3, 4
Tags: Misc
File Size
Posted
Updated
0.180 MB
Apr 8, 2018 @ 6:40pm
Feb 10 @ 5:38pm
45 Change Notes ( view )

Subscribe to download
Pixel Towers

Description
From the creator of Don't Let It Die and Loading... comes....


Pixel Towers

Grand towers are built and upgraded by stacking different colored squares indicating damage, range, and special abilities, 1-4 players must defend their castle against waves of monsters! To earn more money you'll need to recruit advanced minions to bolster your coffers and lay waste to your opponents castles!

RULES PDF https://www.dropbox.com/s/2ww73neq2u5hulz/PixelTowersRules.pdf?dl=0

Pixel Towers is a Tower Defense board game that has a small footprint and a ton of fun packed into a little box!

Game is currently in the Playtesting Phase, please leave feedback to help improve the game!

Please leave any feedback in the comments or start a discussion! I'm open to ideas and constructive criticism.

Also you can check our official Thunk Board Games Discord for others playing! https://discord.gg/DHkMFnb

Official Site - http://thunkboardgames.com

Follow us on Facebook - https://www.facebook.com/thunkgames/

  • Players:
    1 - 4

  • Playtime:
    30-60 minutes

  • Ages:
    12+

Physical Game Will Include:
  • 8 Faction Cards
  • 9 Spell Cards
  • 10 Advanced Minion Cards
  • 10 Basic Minion Cards
  • 10 Maze Cards
  • 10 Tracker Cards
  • Over 75 wooden tokens including meeples,blocks and other shapes
  • 1 Rule Book

Still To-Do:
  • Ongoing Balance

Want to help fund future awesome games? https://www.patreon.com/dustinhendrickson

Thunk Board Games Discord - https://discord.gg/DHkMFnb
Thunk Board Games Site - http://thunkboardgames.com

"Copyright 2018 [Dustin Hendrickson] This item is not authorized for posting on Steam, except under the Steam account named Dustin Hendrickson"
< >
78 Comments
Dustin  [author] Jul 9 @ 4:09pm 
@Paulix, You can have up to 4 towers on your card. A tower consists of up to 3 tower pieces stacked ontop of eachother. So you couldn't have 5 tower pieces on the map by themselves, after 4 have been placed you need to stack additional tower pieces. Hope that helps!
Paulix Jul 6 @ 3:20pm 
could you explain a little better the tower limit for me?
Dustin  [author] Feb 24 @ 10:31am 
1. Yes, after paying 2 gold to deconstruct your tower, you may place your tower pieces back on any valid tile.

2. Yes! The only tower restrictions are 3 pieces max for a single tower and 4 total towers on the board
Jae5ung Feb 24 @ 6:49am 
and can i stack same color two pieces on a one tower?
Jae5ung Feb 23 @ 11:23pm 
Hi Dustin, I have some question.
If i remove all tower pieces from single tower, Can i use again this pieces?
Dustin  [author] Feb 23 @ 7:32pm 
4. Yes, the ability says when killing, so after they have been killed by that tower, take the card. The rules also say that whenever you have more than the max amount of spell cards, discard down to the max (2 for wizard). So having 3, you would pick which 1 to discard down to 2 as Wizard.

5. It does not state it increases the minions speed, just it's next movement gets increased by up to 4 for each poison or slow point removed before that movement. Next movement if it doesn't have any more poison or slow tokens on it, it would move as normal.

6. I will take a look at merchants and see if they need a slight nerf!
Dustin  [author] Feb 23 @ 7:32pm 
Thanks for playing and leaving feedback!

1. This is more of a who you play with kind of thing, generally I would just let newer players pick whatever first, or you can always just give them out randomly! Ideally all factions are pretty balanced, which I'm working on still :)

2. Yes, think of this as a physical game, if you are copying components, you're doing it wrong.

3. Sure, again the ready process is just for signiling to everyone that you're ready to move on and isn't a final rule, that said you cannot go back after a new phase has started already and build things.
L00klikea Feb 23 @ 3:35pm 
Hey Dustin,

A friend and me just finished our first two rounds of your beautiful game. We had blast, but we came across some uncertainties.
(1) It is not specified in which order players may choose their faction, this is problematic since newer players who are not familiar with the factions are left in the dust. Furthermore for more advanced players the whole thing impoldes to a "who can pick the best faction fastest" game.
(2) While I'm very certiain every Faction can only be picked by one player, it isnt specified explicitly in the rules, which can lead to a dispute.
(3) Is a player who readied up allowed to un-ready again and modify his layout? E.g. a player gets an advanced minion and wants to place a trap, is he allowed to unready, spent the gold, place the trap, and ready again. Assuming not all players were ready at the same time before, in which case the round would start of course.
L00klikea Feb 23 @ 3:34pm 
(4) Wizards can hold up to two spell cards and gain another one when killing a basic minion. Now when a player already has two cards and kills a minion what is supposed to happen? I assumed he would pick a third one, and would then have to drop cards until he only has two cards left. So he gets to pick 2 out of the 3 cards, is this correct? Also does he draw the cards instantaneously after killing the minion, and is allowed to play the spell in the same round, or does he have to wait until recovery phase to draw and discard.
(5) When the statue gets poisoned and thereby increases it's movement speed, is this increase permanent, or does it reset after each movement sub-phase? So if it gets poisoned and gains 2 speed the next round, and then gets poisoned again, do the movement speed increases add up to a total bonus of 4, or is only the last round counting and it gets a bonus of 2? This isnt clarified in the rules nor the card itself, it only states up to a maxmimum of 4.
L00klikea Feb 23 @ 3:34pm 
(6) After two rounds my Impression could be tainted and incomplete, but it seems like merchants are extremly strong compared to other factions. Not only do they gain extra gold for killing enemys with their special tower, they even start with one extra income allowing them to send an advanced minion in round 2 (if they only spend one gold in Round 1)! Then they have 2 income, get 2 for killing the enemy and can buy another one in round 3! Now they have 3 income and can build so many towers that nothing even matters to them, all the while sending an advanced minion every single round, other factions have to save up to afford either an advanced minion or a tower, while the merchants can buy a new tower and send an advanced minion every single round after round 5.

Although this seems very negative, we really liked the concept and enjoyed the game a lot.
Best wishes from Germany,
L00klikea.