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2. Yes! The only tower restrictions are 3 pieces max for a single tower and 4 total towers on the board
If i remove all tower pieces from single tower, Can i use again this pieces?
5. It does not state it increases the minions speed, just it's next movement gets increased by up to 4 for each poison or slow point removed before that movement. Next movement if it doesn't have any more poison or slow tokens on it, it would move as normal.
6. I will take a look at merchants and see if they need a slight nerf!
1. This is more of a who you play with kind of thing, generally I would just let newer players pick whatever first, or you can always just give them out randomly! Ideally all factions are pretty balanced, which I'm working on still :)
2. Yes, think of this as a physical game, if you are copying components, you're doing it wrong.
3. Sure, again the ready process is just for signiling to everyone that you're ready to move on and isn't a final rule, that said you cannot go back after a new phase has started already and build things.
A friend and me just finished our first two rounds of your beautiful game. We had blast, but we came across some uncertainties.
(1) It is not specified in which order players may choose their faction, this is problematic since newer players who are not familiar with the factions are left in the dust. Furthermore for more advanced players the whole thing impoldes to a "who can pick the best faction fastest" game.
(2) While I'm very certiain every Faction can only be picked by one player, it isnt specified explicitly in the rules, which can lead to a dispute.
(3) Is a player who readied up allowed to un-ready again and modify his layout? E.g. a player gets an advanced minion and wants to place a trap, is he allowed to unready, spent the gold, place the trap, and ready again. Assuming not all players were ready at the same time before, in which case the round would start of course.
(5) When the statue gets poisoned and thereby increases it's movement speed, is this increase permanent, or does it reset after each movement sub-phase? So if it gets poisoned and gains 2 speed the next round, and then gets poisoned again, do the movement speed increases add up to a total bonus of 4, or is only the last round counting and it gets a bonus of 2? This isnt clarified in the rules nor the card itself, it only states up to a maxmimum of 4.
Although this seems very negative, we really liked the concept and enjoyed the game a lot.
Best wishes from Germany,
L00klikea.