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Yes the Harvest deck now I see that you need any kind of tool to draw from it, even hide armor for example.
In my mind it was gated behind Crafting 3 , thus I suggested moving it to Crafting 1, but apparently that already is the case, good show.
Gonna dive back in with this new knowledge, cheers
"help prevent unweighted resources gains (rolling the same number multiple times in a row)"
And yet it is still used with the Fire Dice which is also a main resource because it is needed to win the game.
"Is thematic"
I would argue that it isn't, but let's move on. Another way of doing it that came to mind was that when the deck runs out (smaller, safer deck maybe 4cards) you would shuffle in a new card, which would dilute the deck representing that you have to Gather from further away, potentially more dangerous and would make the Wood more scarce naturally, instead of the way it is now with the "magic" element of a fire that requires more and more fuel the longer it burns
Although not efficient, Trade is a very good and reliable way to get Wood. This can be offset by picking characters that bring in a steady supply of resources that can then be used to Trade. There's also characters that have skills that help bring in Wood.
Or maybe you go about it a different way and build a tribe that focuses on getting FKP so you can rush the +1 Wood Fire Discovery to start. Or a crafting a Tribe to make tools like the hatchet easier to obtain early once the Crafting tier is unlocked.
This all to share some of the design decisions that I made and why they were made and to say that there are many ways to get Wood beyond just the Gather deck. Thanks for playing and discussing the game!
Wood is deliberately scare as it's a main resource needed to stay alive. You also have the Harvest deck which grants more wood than the Gather deck.
Tools in general are how you offset the lower resource gains, so if you're having a hard time getting wood, focusing on Crafting early to get into the Harvest deck would be a good option!
Also as a fellow board game maker I believe mechanics that incentivise deck counting are not good (there even is a character that reshuffles the discard pile into the deck) , if this was my game I would replace the 8 card deck into an d8 chart. Once players would get aqainted with it, over time they wouldn't even need to look at it anymore, they would know that a 8 is 2wood and a 7 is 1wood and so on.
As for the "not enough wood from Gather" Maybe having the Axe(?) for +1Wood , be at Crafting 1 , would be a good start, and/or increasing the wood in the deck itself. And I would rework the Trade itself to be more dynamic, I can elaborate if you would like.
Anywho that's my take on it, I like the game as a whole, thanks for making and sharing it ❤️
And then I saw the Trade action, looked at the 18 resources I had, and now I see how the game is *supposed* to be played, you HAVE to Trade for firewood, which is unintuitive, gathering should be enough.
https://thunkboardgames.com/digital