Source Filmmaker

Source Filmmaker

93 beoordelingen
Pharah "Asp" [Overwatch]
   
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Model
Models: Character
Tags: SFM
Bestandsgrootte
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134.359 MB
8 apr 2018 om 11:47
1 wijzigingsnotitie (weergeven)

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Pharah "Asp" [Overwatch]

Omschrijving
"Pharah is one of the heroes in Overwatch. She is a security captain who yearns to protect the world's peace, like the heroes in her past. Soaring through the air in her combat armor, and armed with a launcher that lays down high-explosive rockets, Pharah is a force to be reckoned with." ~ Overwatch Wiki

Pharah "Asp" comes from "Blizzard World Update" 2018.

Hello!

I spend some time to ports this models If you use the model on a poster / animation. You do not have to, but it will be nice if you write, which model you used. I hope that it will be useful !


Do not forget to evaluate my work ;)


    Feature Pharah Model :
  • Skin [Texture _v3 ]

  • Body Group (15)

    Helmet
    Hair
    Hair_Addon
    Collar_Armor
    Backpack
    Wings
    UpperArm_Armor
    Elbows_Addon
    Rocket_Train
    Pelvis_Armor
    Pelvis_Armor_Addon (Separate Model)
    Cloth (Separate Model)
    Sample body groups (Poster 4)

  • Valve Bone Name
    Tested:
    - Rig_biped_valve_2spine.py
    - Rig_overwatch.py from " Speed's Overwatch IK Rig "

  • Height ~ Overwatch Pharah


    Features Rocket Launcher Model:

  • Skins [Texture _v3 ]

    - Skin 0 Base
    - Skin 1 Golden

  • Bones Names

    Features Hair [Original Bones] Model:

  • Info

    - Has original bones (quantity and impact on the model). You have a much greater ability to modify their position than in the basic model (You can turn off the basic hair (Bodygroup). The hair is adapted to be combined with the model;

    Lock model Hair to Pharah. Select Locked bones and Animation Set Editor -> Procedural -> Zero.

  • Bones Names


    What does mean Model _v3 , _v2 or _v1 ?

  • _v1 (Base) - Model with texture without any modification

  • _v1 - A model using improved textures (Special textur for phong and simple color enhancement, etc.)

  • _v2 - This is a simplified version of _v3 without 3 masks (therefore they do not need more than 2-3 switches), but they do not look as good as _v3 with the correct lighting.
    (_v2 It's good for Animators and Lazy People :))

  • _v3 - Model with textur modified by BlueFlytrap's (Fake PBR) method with me final amendments on the model


    Black textures on _v3 ?

    It happens if you do not prepare good lighting for a model with such textures. I recommend 7 lights directed at the model, but spaced in different places , distances and intensity . (Map: Stage_Big.bps)


    Special thanks

  • Posters 1 by DarknessRingo



    Credits

  • Property Models Overwatch (Blizzard Entertainment)
  • Kemot44 (Me) for extract and the whole transfer procedure to Sfm
    Future updates :
  • Flex Face

    At the beginning of Mouth / Tongue / Eyebrows / Eyelids (L/R)
    Alternative link to download [SFMLab] :
    Soon

Greetings!

Includes:
kemot44\models\Overwatch\heroes\pharah\pharah_asp\pharah_asp_cloth_v3.mdl
kemot44\models\Overwatch\heroes\pharah\pharah_asp\pharah_asp_hair_v3.mdl
kemot44\models\Overwatch\heroes\pharah\pharah_asp\pharah_asp_rocket_launcher_v3.mdl
kemot44\models\Overwatch\heroes\pharah\pharah_asp\pharah_asp_v3.mdl
8 opmerkingen
Virgile "VILE" 7 apr 2022 om 4:15 
I'm not a big user of the Garry mod, but I remember someone saying that it was quite easy to port models converted for the Gmod to the UT2004 game, and now I'm interested, especially since the skin matches one of the key atmospheres of the game. So, if someone knows how to do it, I'll take it...
pls watch puss in boots 20 mei 2018 om 3:31 
yikes, her skin looks rly bad with those filters on your thumbnails.
Ala 14 apr 2018 om 11:15 
congradulations
Ala 14 apr 2018 om 11:14 
i see you took a long time to make something soo good
John Matthews 12 apr 2018 om 12:06 
This Pharah skin allmost looks like Amanet from the new Mummy movie.
Wonster-chan 11 apr 2018 om 12:30 
YESS!! You are my hero!!! Many thanks!!
=Stannis= 8 apr 2018 om 23:30 
Dude, she looks great - and I really like how all of your Overwatch releases include different versions with different texture set-ups. Really helps us animators use the best model for the context at the time without having to worry about constantly switching back and forth between VTF edits. I appreciate it.

The only other thing I would say is I hope one day you are able to learn how to put HWM flexes into your models. At the moment they're very good, but the lack of HWM flexes is the only thing holding you back from getting up there with TFA, Majora and others as one of THE top contributors on the Workshop.

Keep up the great work.
Pino 8 apr 2018 om 15:39 
Thanks again king