Space Engineers

Space Engineers

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[VSI] Recolorable Thrusters
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Type: Mod
Mod category: Block
Značky: ServerScripts
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439.827 KB
7. dub. 2018 v 5.13
23. úno. 2023 v 9.25
Poznámky ke změnám (26) – zobrazit

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[VSI] Recolorable Thrusters

V 1 kolekci od uživatele Darkmist
Void Star Industries mods
5 položek
Popis
Void Star Industries proudly presents the technology to recolor any thruster flames from the control panel. No more predefined flame colors that don't match your paint job. Simply go into the thruster's control panel and set your preferred color with the color sliders. If you want the default colors back, just click the "Reset Default Colors" button.

Please rate it, if you like it.

How to use:
You can set the colors for the idle thrust and/or full thrust flames from the terminal. There are also properties to set them from programmable blocks (called "FlameIdleColorOverride" and "FlameFullColorOverride").

If you check the "Lock Flame Colors" checkbox, changes to these properties are ignored. This way even if you have a mod or in-game script that wants to change the color, you can lock-in your own values.

The "Flame Render Mode" slider controls how the idle and full colors are used when rendering the flames. When it's set to Linked, the full color will always be the same as the idle color. Blended mode is the original rendering mode and Separate will use only the idle color when the thruster is idle and only the full color when it's thrusting so you can have two totally different colors for the different states without any blending messing up your carefully selected color.

The "Hide Thrust Flames" checkbox will let you hide the flames for example for front or breaking thrusters that might be hidden but where the thrust flames still leak through.

On your request, as of the last update, the alpha value of the flame colors can also be changed. I am still not sure if it makes sense to change it. Maybe on custom thruster this can useful somehow.

Color information is saved in CustomData, so it's kept between reloads and even in blueprints and you can be set there - not sure why would anyone want to do that, but hey :)

Additional Information:
This mod should work for any thrusters, even modded ones. If there are any problems, just leave a comment and I'll try to look at it.

Multiplayer is working both in local games as well as on dedicated servers.


Thrusters without flames like hover engines won't show the color sliders in the terminal since they wouldn't do anything anyways.
Počet komentářů: 308
Darkmist  [autor] 10. dub. v 14.09 
To my knowledge unfortunately this doesn't work on consoles. Since this needs to be running on the clients server side scripting is not enough for this.
IAmPaRedux_ed (AFO) 9. dub. v 10.48 
Hey Darkmist, Is it possible for me to upload this file in mod.io? (Asking permission since this is your mod). Hoping for your reply :D
SuperGripper 13. led. v 7.27 
ah ok. thank you for checking :)
Darkmist  [autor] 9. led. v 11.05 
@SuperGripper: I have checked that mod and it seems that it works by hiding the vanilla thrust flames and creating its own particle effects. This means that this mod won't be able to affect the colors of those particle effects. I saw some code fragments that indicate that it might work together with RecolorableThrusters in the future, but currently it doesn't.
SuperGripper 15. pro. 2023 v 15.22 
Hello Darkmist. I absolutely adore this mod of yours and it has never failed me. Until today. Just to be clear, its nothing to do with your mod (I think) because it seems to work technically.

Anyway, I'm trying to use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2915000271&searchtext=flame+thrust which extends the distance of the original thruster flames using Mexpex's Thruster Modifyer ( https://steamcommunity.com/workshop/filedetails/?id=2844945145 ). The mod works fine, but I can't change the flame's colour using your mod.

Thanks in advance, SuperGripper :)
Darkmist  [autor] 6. říj. 2023 v 12.47 
@ArticWariorFox: I have just tested the mod with the DX11 Tiered Thrusters, a modular thruster and AViegarien's Upgradable Thrusters. I had every control in the terminal and was able to turn the thrusters on and off. Strangely when I first added the mods and the modded thrusters, turning the thrusters back on didn't do anything until I touched the thruster override. However after reloading the game, it never happened again. G menu on/off worked as well, so I don't really know what could be the problem on your side if this behavior is consistent.

Could you just fire up a new game create a test rig and try adding all you mods to see if it anything breaks?
Darkmist  [autor] 6. říj. 2023 v 12.44 
@Mr. J Soda, yes it works.
Mr. J Soda 5. říj. 2023 v 10.10 
I haven't read through all the comments yet, so this may be a redundant question, but does this mod work with AViegarien's Upgradable Thrusters?
ArcticWariorFox 22. zář. 2023 v 23.42 
go for the DX11 tiered thrusters, since i love to build very large very heavy ships ive become very reliant on tiered thrusters to work with other thruster mods
Darkmist  [autor] 22. zář. 2023 v 12.29 
I'll try to take a look at it when I have time. Just name one one I should test with.