Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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shayans_subrace_engine
   
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8.397 MB
Apr 4, 2018 @ 10:20am
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shayans_subrace_engine

Description
Shayan's Subrace Engine v3.0.6.9 Build 13 (Starry Night Edition)

https://neverwintervault.org/project/nwn1/script/shayans-subrace-engine-169

The Latest Version of Shayan's Subrace Engine featuring 169 compliance, bug fixes and demo improvements.

Wiki: Link (link is external)

Credits :

Shayan's Subrace Engine (v3.0): Link (link is external)
Axe Murderer's SSE30 169 Update: Link (link is external) (also invented flag system)
BigStick: Idea - Gender Restrictions
Haeric: Idea - removal of default, renaming constants/scripts SSE/SHA
Jaysyn: Idea - Aliases
MetaPhaze: Bug Hunting
Moon's SSE Cloudy Twilight (v3.0.5b5): Link (link is external) (SSE Wand, Forum Moderator)
Parsec: Idea - Prestige Races, Coding
RoadWyrm: Idea - hair/skin colors
Rafhot: Idea - spell resistance, factions
Scarface: Letoscript Functions, Base functions for eye color scripts
Sith-WarLord-Drow: Idea - glowing eyes
TwentyOneScore: Created/updated scripts to use newer patch functions


Erf Installation :

1. Set Events

OnActivateItem : sha_on_itemactiv
OnClientEnter : sha_on_cl_enter
OnClientLeave : sha_on_cl_leave
OnHeartbeat : sha_mod_hb
OnModuleLoad : sha_mod_load
OnPlayerLevelUp : sha_on_pc_lvlup
OnPlayerRespawn : sha_mod_respawn (optional)

(if upgrading over earlier version prior to 3.0.6.2 (link is external) delete script "default" or comment/remove lines #include "sha_subr_methds" and SubraceHeartbeat(OBJECT_SELF);)

Import SWand Erf (optional)

2. Place the Subrace Clock placeable somewhere in your module

3. Build Module (compile scripts)

4. Save copy and test!

Enjoy!

Direct Download: https://s3-us-west-1.amazonaws.com/nwn-stuff/shayans_subrace_engine.zip
Popular Discussions View All (1)
1
Apr 7, 2018 @ 12:02am
Pretty new to nwn modding
Wall
7 Comments
Frenne Dilley Apr 12, 2023 @ 6:50pm 
:abs_happy: :riddle:
i'm sorry that was WAY to briefly worded... between work study and medical stuff i don't have the time or the brainpower to interpret
Frenne Dilley Apr 12, 2023 @ 6:47pm 
so if i sub to this does it install the mod?
carcerian Feb 9, 2020 @ 10:12pm 
Correct, import the erf, follow the instructions above, and recompile :)
Acalia Jan 18, 2020 @ 4:16pm 
I don't understand this ERF installation, it doesn't automatically install just from me subscribing to this? Will it work for the default/base game (like the campaign)?
Numos Oct 12, 2018 @ 7:06pm 
There is no real documentation attached to this; simply a change log. You wouldn't happen to have access to an older version would you?
antirelic  [author] Apr 10, 2018 @ 10:02am 
There is documentation that comes with this download. Unfortunately it is a bit involved getting SSE working the first time. This download should come with a sample module. If you're building from scratch, I suggest starting with the SSEDEMO module and building off of it.

If importing into an existing modiule, you need to "import" the .erf files, and then modify the module properties scripts (module on load, etc). All the details are in the instruction manual (or just use the demo module).
Bishop of The Shit Apr 10, 2018 @ 9:07am 
i don't understand how does this work. I have to open a module in Aurora editor, set stuff and then recompile?