RimWorld

RimWorld

867 ratings
Mining Priority
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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345.177 KB
Mar 29, 2018 @ 12:56pm
Mar 24, 2024 @ 2:22pm
16 Change Notes ( view )

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Mining Priority

In 2 collections by Uuugggg
Uuugggg's RimWorld mods
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All the RimWorld mods you need
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Description
Prioritizes mining to the rarest metal first; unskilled miners only work rocks.

---

"Hey! A plasteel meteorite dropped! Let's go mine that valuable ore!"

"Okay, I'll put it on the list of things to do, after we finish tunneling the next few rooms"

"And mining that steel nearby"

"Yea, and also, there's some slate designated to be mined that is ten feet closer than the meteorite, but in the opposite direction"

"If I'm going to spend a day doing grueling labor I don't want to walk any further than needed. Slate first."

"Then we'll get to the plasteel"

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Mine valuable ores before tunneling through rock. Prioritizes mining to the rarest metal first.

Only your best miners will dig for valuables (Otherwise you lose some - Check your pawn's stats to see their mining yield. Only miners with the highest yield available will mine.)
- There's a setting to allow someone who is ~90% as good as your best to also mine.

Continue work on partially mined ore, instead of just the closest.

And I guess this all applies to drills as well, preferring the most exhausted drill.

---

FAQ:

Are you suuuure no one will mine?

This mod does turn off mining so that "Only your best miners" can mine valuables.

Can you verify your actual best miner can't mine? Well there you go - you can tweak the settings to include more miners.

Can you right-click a vein and see the job to mine is disabled because (Not the best miner)? Yea, that's why.

Can you uncheck the best miner in the settings so everyone can mine? That's again the reason.

Can you mine mountain rock? Everyone should be able to mine mountain rock.

--

Ludeon Forum Thread : https://ludeon.com/forums/index.php?topic=40697.0
Source on Github : https://github.com/alextd/RimWorld-MiningPriority
Popular Discussions View All (1)
19
Jan 17, 2023 @ 10:14am
Bug Reports
Uuugggg
143 Comments
Sirucus Jun 11 @ 4:37pm 
with my massive modlist im getting an incompatibility with the games new vein mine, might be a mod conflict, but ill post it here for other peoples reference
Derpino Apr 1 @ 10:49am 
For some reasons, my miing specialist wont go on ore designation unless forced. Will only go on stone designation.
I have many other mods thou.
Jeffigy Mar 5 @ 5:25pm 
This mod won't consider refugees colonists, so if any of the refugees have a higher mining skill than all of your actual colonists, nothing will be mined.
Nesano Nov 9, 2024 @ 10:55am 
I'm glad that's been cleared up for me, too.
Justacommonegg Nov 9, 2024 @ 3:48am 
My apologies, thank you for the clarification
Uuugggg  [author] Nov 8, 2024 @ 12:41pm 
My man the page you linked:

> Each cell contains a total of 300 resources, but the actual quantity obtained might be more or less than that, since it is multiplied by the miner's mining yield.
Justacommonegg Nov 8, 2024 @ 12:34pm 
I d love to see a config to disregard deep drills since their output is only affected by the deep drilling speed, not the skill of the miner; thank you for this mod
https://rimworldwiki.com/wiki/Deep_drill
Ganimedes Oct 5, 2024 @ 7:37am 
This mod is very good but nearly made me go insane after i forgot about it and started to wonder why only one of my clonists was mining, still 10/10 would go schizo again
Nesano Oct 2, 2024 @ 6:40pm 
Is there a way to make this mod completely disregard deep drills? I have somebody on mining and he seems to be ignoring a deep drill despite having 14 mining. Turning off the skilled mining yield setting entirely fixes this, but I'd rather disable it only for deep drills.
Uuugggg  [author] Apr 10, 2024 @ 9:21am 
My brother in Christ, that's a feature of the this mod : unskilled miners only work rocks.