Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
2.583 KB
Mar 24, 2018 @ 8:10pm
Feb 25, 2020 @ 7:42pm
5 Change Notes ( view )
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More Trade Routes

Description
A mod that let both district buildings give 1 trade route regardless of each other, and give 3 trade routes to airports.
Since it's Rise and Fall that made the changes to trade route, it only works with R&F.

Now compatible with Gathering Storm.

Now also include description so you know it works.
Popular Discussions View All (1)
0
Feb 10, 2019 @ 5:15am
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
34 Comments
EveryEmpireFalls Sep 8, 2024 @ 12:06am 
Apparently this mod is not fully functional in multiplayer. My friends said they are not getting the bonus trade routes from the airport (at least).
BlackLight Jan 18, 2023 @ 10:23am 
@Siuwa Ah. I see. Thanks. I'm guessing this isn't exclusively for the player only?
Siuwa  [author] Jan 18, 2023 @ 2:35am 
@BlackLight it shouldn't make the vault useless as the vault gives 1 trade route for the harbor district instead of the lighthouse.
BlackLight Jan 17, 2023 @ 4:36am 
Does this mod make the gilded vault in secret societies useless? because this is what the gilded vault was supposed to do. 1 trader per commercial hub and harbor.
god of being bad at everything Apr 11, 2021 @ 12:09am 
siuwa i wish for an unlimited trade route slot mod (you know i just want to play a tycoon in civ 6 by essentially getting unlimited trade routes and spamming them everywhere
Tremualin Mar 20, 2020 @ 7:30pm 
I saw another problem with the mod; the description on the market, lighthouse and airport wasn't updating.

I fixed it by replacing TradeRoutesText.sql with the following: https://pastebin.com/R3Tv4MQC
Siuwa  [author] Feb 25, 2020 @ 7:45pm 
@Tremualin I swear it works for me without a load order. But yeah that's actually needed. Thank you very much for pointing out something I haven't considered at all!
Tremualin Feb 17, 2020 @ 5:12pm 
I got the mod to work.
I added LoadOrder with a value of 2 to Traderoutes.modinfo in the steam mods folder, like this:

<UpdateDatabase id="Gameplay">
<File>TradeRoutes.sql</File>
<Properties>
<LoadOrder>2</LoadOrder>
</Properties>
</UpdateDatabase>

Doesn't seem to affect saved games, however.
Tremualin Feb 17, 2020 @ 3:39pm 
Tried a new game with ONLY this mod enabled (Gathering Storm)
It doesn't work. No errors on database.log or modding.log however.
Siuwa  [author] Jan 26, 2020 @ 7:54pm 
@me start a game with this mod enabled and go to C:\Users\(user)\Documents\My Games\Sid Meier's Civilization VI\Logs and the modding.log and database.log should be there. Put both of them on pastebin or somewhere and I would see what I can do.