Arma 3
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Training Exercise(Coop 04)
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
2.254 MB
Mar 21, 2018 @ 2:21am
Mar 21, 2018 @ 2:22am
2 Change Notes ( view )

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Training Exercise(Coop 04)

Description
A simple live fire training exercise. Combat against virtual enemies, in a real world environment.

Join 3 of your friends in this basic mission. Throw on a pair of VR Goggles, and clear the virtual enemies from the ghost town of Infestonia.

- Respawns enabled
- Choose your own gear (VR Goggles are a must)


Good hunting and have fun!

Be sure to let me know of any bugs in the mission via the Bug Report in the discussions tab.
Popular Discussions View All (1)
0
Mar 21, 2018 @ 2:33am
Bug Reporting
Leeroy
6 Comments
Gonzo-GT Apr 7, 2021 @ 2:18am 
Yes, it's awesome. I hope he updates it someday because has room for improvements.
jrwkm Jan 17, 2021 @ 8:48am 
Thanks for this mission - I used it to introduce my two boys to Arma and it was the perfect, low-intensity mission to show them some of the ropes. We had a great time firing from the rocky overlook and then moving into the town to clear out the buildings. Perfect starter mission...
Gonzo-GT Feb 16, 2020 @ 2:07am 
To be honest, the gear selection is not a big problem, I always save my loadouts in VRarsenal and then load them when I'm in your mission, but it would be great if you could fix that.

Just one more thing, if you don't mind. What I'd really like you to implement is some kind of enemies counter, like it's done in other missions. Sometimes I have no idea how many enemies exactly are left and is a real pain.

Thank you.
Gonzo-GT Feb 16, 2020 @ 2:04am 
If you want more ideas, I suggest you implementing some alternative respawn locations apart from the main one on the NATO camp, like for example a sniper spot or other sides of the village.
Leeroy  [author] Feb 16, 2020 @ 12:37am 
Thanks for the appreciation.

I can do time and weather is easy enough, I'll add that ASAP.

At the moment the arsenal is just done via attributes in order to somewhat limit the gear selection, and I have not yet found a way of integrating mod assets, whilst also limiting the gear selection, without having to release the mission for each mod. I could set it just via action and allow it to access all assets, but would prefer not to do this - though I will if I can not find another way of integrating mods.

Again, thanks for the feedback, and know I am looking into integrating these suggestions in good time.
Gonzo-GT Feb 3, 2020 @ 2:28pm 
Perfect mission for test your shooting skills and loadouts (if you have a preset before joining the mission and load it).

Letting use weapons and equipment from mods would be awesome, also the ability changing weather and time.

Aside from that, very good and fun mission!