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Maths says thats enough afterburn when maxed to fire and forget on a heavy-bot.
However since its afterburn, the weap wouldnt be better anymore than pyros primary, nor would it be a "delet deathball in 2 ez clicks" deal ehiter, instead would fall nicely along the lines of "prep for 24 lazer heavies or get teamwiped 3 times in a row", which imho how all other means of deleting groups of dangerous bots goes roughly, excluding godlike players.
About the no-inspect and the f2p mute, valve showed off a lack of understanding of their own codebase... Servers have subflags per gamemode ex.: "Bootcamp" for bootcamp "Causal 12v12" for causal... Guess where was the tacobot fix was aimed at, and where is it 110% unnecessary and actually a hinderance. Same goes for muting f2ps...
Also, not 100% sure if retry spam still works in Mann Up servers or not, they seem to follow a different kind of ruleset compared to casual servers
Explode on ignite
Lv1 do 25 damage price 400$
Lv2 do 50 damage price 600$ (total 1000$)
Lv3 do 75 damage price 900$ (total 1900$)
Lv4 do 100 damage price 1300$ (total 3200$)