Total War: WARHAMMER II

Total War: WARHAMMER II

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Empire Settlement GCCM Canditate [Larger paths]
   
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Tags: mod, Maps
File Size
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26.309 MB
Mar 11, 2018 @ 2:33pm
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Empire Settlement GCCM Canditate [Larger paths]

Description
-Huge city, Lots of detail, and My first Made Map for Wh2

*Plenty of flat land for cavalry engagements Outside.

* 8 choke points, 2 layer city. (Screenshot)

*Cavalry barly able to manouver inside. Makes it perfect for infantry mash ups/Meat Grind.

*Defenders start inside the city, Attackers outside, full deploment region.

*Added small elf tents and camp outside north of map.

---------------------------------------------------
Any bugs or problems let me know.
Made for a 4V4 max fight. - 1v1 + able.
-----------------------------------------------------

"GCCM Variant= Larger gatehouses for easier mp play. "
Vermitide Variant-Origional for skaven occupation.
Origional = Smaller gatehouses.

Enjoy 07
Popular Discussions View All (1)
1
Jan 3, 2019 @ 2:24pm
My "factual opinion" and/or suggestion
mwatson84
22 Comments
tigra_kisik May 3, 2020 @ 2:29pm 
Здравствуйте, можно узнать, это карта совместима с модом GCCM ?
LordZarmack  [author] Mar 20, 2020 @ 9:34am 
for me though, this is exsactly what I wanted to create. "Tight compacted units all flowing through city blocks/houses, markets and narrow allyways to flank.
LordZarmack  [author] Mar 20, 2020 @ 9:33am 
The ai always seemed pretty smart to me in warhammer 2, when I made maps and very narrow paths they still flowed okay, "aside from huge unit sise"

If you want narrow paths, but larger unit sises you must create lots of small openings for the unit to flow through..:so the awncer is no, they wont get more dumb, but could look less organised and more "Raider"

Egyptian scholar Mar 20, 2020 @ 2:19am 
Thank you very much for teaching me the map editor, but I've had two problems that have bothered me recently. I want to ask you, if the player edits the battlefield map, will AI become more stupid or bug than the official map of the original game? If so, does it need to be solved by the player making program? Because I can't make programs, So I want to ask you these two questions, please.
LordZarmack  [author] Mar 3, 2019 @ 2:36pm 
the retreat border you make around the border of the map. attacker/defender "Were ever you want"
LordZarmack  [author] Mar 3, 2019 @ 2:35pm 
yes, there are overlays you place down within a area. x, y and z to mark the region you want them to spawn/ deployment area.

There are 3:

"Attacker deployment area" "Defender deployment area" "Retreat border"
Egyptian scholar Mar 3, 2019 @ 4:14am 
Hello, I want to make a Totalwar:Warhammer 2 map, too.Can the Map Editor of Totalwar:Warhammer 2 set the birth location of AI's army? For example, set AI's troops to be deployed on a high ground in the northwest corner of the map.
LordZarmack  [author] Jan 3, 2019 @ 2:26pm 
There would be alot more maps by now if I had got their guarentee to implament the work xd, but i hav'nt played for along time now, so not fussed. When 3 kingdoms comes out i will be making content, "Depending how good/bad their battles are.

Tbh Bannerlord will give us the ability to make custom battle maps, and il be all over that. and any/ medieval total war they make. "Hopefully"
Conrad Toskan Jan 3, 2019 @ 12:16pm 
A shame that it's not in the GCCM-Mod... I tested it with the AI and it works fine (which can not be said about every map in the GCCM). - Beside that: You made a really great looking map and playing on it was a lot of fun :D
^Triumph Oct 2, 2018 @ 4:03am 
Hey man! tested them both and its a pitty they did not add it.. city looks great and I rly think Warhammer 2 could use some maps like that 1 just to give some variety... I hope they reconsider it. Thx for answering. Its a rly nice map ^^