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Stellar Council 2.0: Federation Policies and Laws
File Size
0.022 MB
Mar 9, 2018 @ 5:21am
Mar 9, 2018 @ 6:21am
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Stellar Council 2.0: Federation Policies and Laws

I revived the original Stellar Council mod created by Narcoleptic Insomniac and made a version for 2.0.*
I added more stuff and fixed the issues i can find, hopefully i didn't break anything. comment here for any bugs.

A Federation Law Proposal policy will be available in the policies and edicts menu in-game to activate every 10 years.
Each member empire can draft a proposal every 10 years via the policy menu. you can use influence to 'bribe' members so you can get more chances of passing a vote

Federation Government System
Here you can change certain aspects of the federation system.
Federation Legislative Process: you can change how will the federation pass laws. (majority vote? full vote? leader only gets to decide?)
Federation Leadership System: how the leader is selected(elections, military might, permanent, or each federation planet gets its own vote)
Federation Authoritative Power: here you can give power to the federation authoritative body to pass certain laws, with two levels, basic or full regulation laws.

^First you need to pass the Basic Regulation Law by giving the federation authoritative power before you can pass/unlock the Full Regulation Law.

Basic Regulation Laws
Militarization: improve your military at the cost of minerals and energy
Research: improve research at the cost of energy
Health: improve healthcare at the cost of energy

Full Regulation Laws
- unlocked after passing the basic regulation law
Open Economy: open trade for your members, improve income and trade at the cost of having ethics divergence
Citizen Rights: Ensure rights for the citizens of the federation to make them happier(ban purging and/or slavery)
Machine Tolerance: ban or allow robots or be indifferent. bonuses materialist/spiritualist ethos.

Federation Elections
If Federation Leadership Law is set to Election(default), every 10 years, or when the federation leader leaves an election event occurs in which each member votes for the president. Currently each empire gets one vote. Ties are randomly resolved. AI has the highest chance to vote for themselves but has a chance to vote for other empires. Chance increases if they share at least an ethic, but the opposite is also true.

(currently the AI cannot propose, and i currently dunno how to implement, i just started to pick this mod today with no modding experience, so any help is appreciated)

credits to the original author Narcoleptic Insomniac
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Vaeringjar Mar 21 @ 4:01am 
Seems like this mod was ahead of its time.

You didn't link the original though?
Mythos Jul 19, 2019 @ 7:46am 
Does this mod let friends who are devouring swarm/determined exterminators/fanatical purifiers co-op with eachother?
Zophyr Jun 6, 2019 @ 4:37am 
will this mod be updated?
Shiba_Inu Apr 20, 2019 @ 4:25am 
I would LOVE to be able to Unify my Member States in a MeGa FEdEraTioN
spectre199 Mar 12, 2019 @ 2:52pm 
will this be updated
The Imperial House Feb 27, 2019 @ 5:00pm 
can you unify the federation member states into one large super state
iGalaxied Dec 30, 2018 @ 4:43pm 
My federation is a military-might federation, meaning whoever has the strongest military gets the seat of power. How do I 'challenge' the seat of power? Considering I have nearly 60K more fleet power than the current ruler, and 8.5K more than the second-most powerful.
Tuxu -=JeepC=- Dec 30, 2018 @ 1:48pm 
great job! will this update?
Rastro Dec 29, 2018 @ 11:44am 
Can you still go to war by yourself, or can you not declare war at all?
=(FGR)=Sentinel Dec 29, 2018 @ 7:28am 
It's based off economic power. I started a federation with someone that was a a better economic powerhous than me in some way or another but had a weaker military and they became the Federation President. Considering being President doesn't really give many benefits in vanilla there's not much lost though.