Divinity: Original Sin 2

Divinity: Original Sin 2

137 ratings
Joyless Beginnings - Skip Act 1
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
10.604 MB
Mar 8, 2018 @ 6:52am
Jun 24, 2018 @ 8:45am
10 Change Notes ( view )

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Joyless Beginnings - Skip Act 1

Description
UPDATE 19/03/2018: Multiplayer is now fully functional! All known bugs have been fixed. Thanks to LaughingLeader and The Composer for giving me tips on how to fix it.

So you want to start a new game, but you can't be bothered to go through Fort Joy or the Hollow Marshes for the umpteen millionth time? Look no further: with this mod, your new game will be launched straight into Act 2!

This mod is edited from SimranZenov's Start in Fort Joy. He deserves most of the credit. I'll take down this mod if asked by him on that basis. You may find the Mod Nexus version of Joyless Beginnings here[www.nexusmods.com].

Mod Features
  • Player characters start at Level 9 after character customization.
  • Player characters each begin the game with 7500 gold, a bedroll, a resurrection scroll and an identifying glass. Two teleporter pyramids are also given to the first player.
  • Player characters begin equipped with a set of appropriately levelled legs, boots, chest, belt, gloves and headgear according to their class choice. If a custom class was used, the player will be assigned fitting gear based on their attributes.
  • The Mask of the Shapeshifter and Face Ripper can both be found on the ground near the players' new starting position.
  • After completing character customization, players start off on the Lady Vengeance at the beginning of Act 2, following Malady's rescue attempt.

The mod has not been fully tested beyond the boat yet: it is possible bugs may occur. If this ends up being the case, please let me know!

Known Mod Compability Issues

Custom Class Mods are indeed compatible with this mod, but usually make the player start out with Fort Joy tier armour. To circumvent this, I have written script that checks if you do not have a belt (i.e. Fort Joy tier gear) and assigns you gear based on your attributes: if you have Str 11+ upon exiting character customization, you will get Str gear, if you do not and have Fin 11+, you will get Fin gear, and if you have neither of those but have Int 11+, you will get Int gear. If no other conditions apply, you get Str gear.

TL;DR: Custom classes work fine.

Frequently Asked Questions

1. How will this mod affect quests and decisions from Act 1?

With the exception of Gareth having been rescued, the game will assume you did absolutely nothing in Act 1 barring the minimum. This means Fort Joy Arena won't have been done and you won't have rescued anyone from the ship.

2. Can I recruit the origin characters as companions? How will companion relations be affected by using Joyless Beginnings?

Yes. In this strange timeline, the origin characters are alive and well. As far as they're concerned, they've only just met you. Some may give you grief over leaving them to drown, but this doesn't really affect your relationship with them or their recruitability.

It goes without saying that you can't do the Act 1 parts of their origin stories, but the rest of their stories should function just fine.

3. I'm having an issue with your mod! Do you know anything about this?

If at all possible, please reproduce the issue without other mods enabled - especially if there's no obvious link to my mod, such as an NPC breaking while talking about something that should have happened in Act 1. If the problem persists, please let me know.

Furthermore, when reporting an issue, please tell me roughly how many other mods you had enabled.
136 Comments
Aydin Jan 13, 2023 @ 2:14pm 
This mod broke my game to the point where I had to reinstall. Unsubscribing didn't remove it and it made it impossible to start a new game.
redman Jul 15, 2022 @ 10:25am 
how to get vulture armor?
ThatJungleGaren Jun 16, 2022 @ 4:29pm 
Hey, not sure if youre still around. But I was using the old version. Turned off all other mods. Began new game, detatched orignial character from my other one, walked over to the voidwoken to the North west (flying one, a few little come out of the ground, woman screaming big one flies off with her) - the little ones dont go hostile. Voidwoken only react to the main character. I've had this on other playthroughs, and im pretty sure its to do with this mod. Was this one of the bugs that were fixed?
TTV/RebelBuffoon Sep 16, 2020 @ 2:02pm 
I have one issue: the 7500 gold is nowhere near enough for an Act 2 start.. I personally end at 20k Gold before I get on the Ship to go to Act 2 and I have all the Skills from lvls 4 and 8 rerolled Shops. Not having any of those skills, no Armor and only 7500 Gold puts you in an incredibly rough spot, especially if you are doing a Run with difficulty enhancing mods and on Honormode.

least thats my opinion of the gear you give at the start. Its still nice to skip Fort Joy!
Here and There Aug 15, 2020 @ 10:08pm 
I have one problem with this mod. You miss out on that encounter with the ambushed caravan with the blinded guard. Like, that voice actor did an amazing job and I relish doing it each time.
Mimzie Sep 14, 2019 @ 2:16pm 
Anyone know where I can find Lohse?
Gideon The Judge May 22, 2019 @ 9:53am 
Thanks for the help! I'm using the correct version of your mod now. Still not working, files are in the right place, triple checked. I KNOW I'm doing something wrong, can't find it/out yet but I will. Again, you guys are awesome!
Alter May 22, 2019 @ 2:21am 
Thanks and good luck guys
Kalavinka  [author] May 21, 2019 @ 3:12pm 
Even the ahem was a bit more passive-aggressive than I usually do! Thanks for your understanding.

It might be an issue if you have the non-DE version installed. Sorry, I don't know anything further on that, but it's possible they clash somehow.
Gideon The Judge May 21, 2019 @ 12:43pm 
Thanks for only the "Ahem", I know you coulda ripped me a new one. I have them both installed/subscribed. That's an "issue" insn't it? Either way i can't get any of the other mods to work. Dunno what i'm doing wrong. Also thanks for all your awesome modding for the community! :cozybethesda: